๐ Game Guide
Everything you need to know on TeamTycoon: your private world, map dungeons, loot, crafting, levels and the economy. Quick reference in-game: /commands and /gui.
๐ Your World
Private & safe
Every player owns a private world (50ร50) generated entirely in a starting biome of your choice โ nine options from Plains to Cherry Grove. Guests (via /tpa) can look but not build. Want to play together? /world invite <player> makes friends members of your world: they build, craft and run maps there and can visit anytime with /world visit โ even while you're offline. Up to 8 members per world.
Fresh start anytime
/world new deletes your world and resets your character completely โ level, stat points, inventory, gold and achievements. Confirm with /world confirm, then pick a new biome and receive a fresh set of Magic starter gear.
Always home
Dying without a bed respawns you in your own world. Finishing or failing a map also brings you home. The hub is just the meeting point โ your world is your base.
๐บ๏ธ Map Dungeons
Maps are the heart of the server: instanced dungeons where all XP and nearly all loot comes from. Buy a random map for 500 gold in the /gui (level rolls between 1 and your player level), then right-click it to open your own instance.
| Size class | Area (rolled) | Monsters (rolled) |
|---|---|---|
| Small | 150ร150 โ 250ร250 | ~20โ55 + boss |
| Normal | 300ร300 โ 450ร450 | ~40โ100 + boss |
| Large | 500ร500 โ 750ร750 | ~65โ165 + boss |
| Gigantic | 800ร800 โ 1250ร1250 | ~105โ275 + boss |
Every map rolls its exact area and time limit โ the monster population scales with the rolled area, so big maps are packed with far more mob packs. Monsters roam in packs whose size grows with the map level: from 5โ15 monsters per pack on a level 1 map up to 13โ40 on a level 50 map. The item tooltip always shows the final values.
Higher levels unlock more environments: from map level 5 Trial Chamber maps, from 10 the open Nether and Nether Fortress maps, from 15 Stronghold maps and from 20 The End (endermen on the outer end islands โ watch your step). Trial, Fortress and Stronghold maps play inside the real vanilla structures, generated by the game itself: you spawn at the entrance, monster packs fill the actual rooms, and the boss lurks in the farthest room of the labyrinth. Vanilla trial spawners, infested blocks and portals are disabled in there โ every monster comes from the map system and scales with the map level. Elytra never drop on this server.
Boss & exit
You spawn at the west end, the boss waits at the east end โ tracked on your locator bar. He leaps at you every few seconds and brings a bodyguard of ten. Kill him to unlock the exit, which takes you home with bonus gold and XP.
Random modifiers
Every map rolls 1โ4 modifiers: more monster life, extra elemental damage, skeleton-only spawns, monsters that shatter into endermites, baby zombies, ยฑ25% map size or timer and many more. Each modifier boosts monster effectiveness (+10โ30%) and loot (+5โ15%).
Fixed & fair
The monster count is rolled per map and then fixed โ cleared is cleared. Each map has a random time limit (10โ30 minutes) shown on your boss bar. Monsters are zombies, skeletons and endermites that scale with the map level up to level 50.
โ๏ธ Loot & Gear
Weapons and armor cannot be crafted, traded from villagers or found in chests โ they drop in maps. All bases are equally strong; only their implicit differs (e.g. a Wooden Sword rolls flat fire damage, a Copper Chestplate rolls energy shield). The Spears (all 7 tiers) are the finesse weapons: they share the sword affix pool, roll precision implicits (accuracy, attack speed, crit chance โฆ) and require Agility. The Staff (trident) is the caster weapon: no attack affixes, a +1โ2 spell levels implicit, spell/mana/cooldown rolls, spell lifesteal and a full minion workshop (damage, attack speed, life, armor, energy shield, crit, CDR, +minions, faster respawn) โ right-click throws it as a rally command: it returns by itself and your minions attack at the mark. Tools drop as gear too: pickaxes, axes, shovels and hoes roll their own affixes โ mining speed, durability and special rolls that scale with tier: Area Miner (up to 5-wide), Vein Breaker (up to 64), Timber (up to 100 logs), XP Vacuum (+10โ60%), Harvester (up to 3-wide), Auto-Smelt, Magnet โ plus no-durability chance, double drops and the pickaxe-only gold Prospector (per-tool pools, see the Crafting Guide).
Rarities & affixes
Normal (no affixes), Magic (1โ2) and Rare (4โ6, up to 3 prefixes + 3 suffixes). Every affix rolls a tier from T8 to T1 โ higher item levels unlock better tiers, and T1 rolls are genuinely rare.
Unidentified drops
Magic and Rare items drop unidentified โ right-click them in your own world to reveal their affixes. Trade unidentified pieces in the auction house if you like to gamble.
Sockets & runes
Gear can roll up to three sockets (three is extremely rare). Fill them at a smithing table with runes โ nine types (armor, evasion, energy shield, resistances, loot bonuses) in Small, Normal and Big.
Every slot matters
Swords, bows and crossbows (right-click to shoot, no arrows needed), helmet, chestplate, leggings, boots โ plus an offhand: shields (block chance or thorns) and totems (loot auras, shield recharge) or arrows (projectile damage).
๐ฎ Crafting Orbs
Orbs drop in maps and are applied at an anvil: put your identified gear left, a single orb right, take the result. Orbs also work as a currency in the auction house.
Every affix belongs to a category โ Offensive, Defensive, Resistances or Special (see the in-game Crafting Guide). โฃ Souls, four rare boss drops, guide your next matching orb: Companion rolls a new affix only from categories already on the item, Strength makes the next reroll/removal hit the weakest affix, Beginning/End force the next affix interaction onto a prefix/suffix. Right-click to activate (one at a time) โ if a soul cannot apply, it is refunded automatically. Magic items hold up to 4 affixes (2 prefixes + 2 suffixes), rare items up to 6.
| Orb | Effect | Rarity |
|---|---|---|
| Shift Orb | Normal โ Magic (+1 random affix) | Common |
| Reinforce Orb | Magic item gains +1 affix | Common |
| Ascension Orb | Normal โ Rare (4 random affixes) | Common |
| Coronation Orb | Magic โ Rare (+1 affix) | Common |
| Flux Orb | Replaces 1 random affix with a new one | Uncommon |
| Mastery Orb | Rare item gains +1 affix | Uncommon |
| Refinement Orb | Rerolls all affix values (tiers stay) | Rare |
| Erasure Orb | Removes 1 random affix | Rare |
| Corruption Orb | Corrupts gear or a map: unpredictable outcome (from tier upgrades and bonus sockets to total destruction) โ corrupted items can never be modified again, only socketed | Rare |
| Warding Orb | Locks one random affix forever โ untouchable by Flux, Erasure, Refinement, Corruption and Souls. Rare items with 3+ affixes only, max 2 locks per item. Locked affixes show a ๐ | Rare (1% group) |
| Mirror Orb | The pinnacle of orbs: creates a perfect copy of a gear item โ you keep both | Astronomically rare (1 in 20,000 orb drops) |
| Charting Orb | Adds +1 modifier to a map (up to the maximum of 4) | Very rare |
| โฆ Enchanted Enderpearls (4 tiers) | Drop from endermen & endermites, 3ร3-craft into the next tier. Right-click with gear in your other hand: Enchanted rerolls the implicit value, Super reforges the implicit (random implicit of that slot family), Mega perfects it (max value), Giga adds a second purple Ender implicit (movement, all attributes, cooldown, reservation efficiency, XP, quantity, rarity, leech, +1 spell levels). Not on uniques/corrupted items. | Common โ very rare |
| โ Essences (8 ร 3 tiers) | Flux with a guaranteed affix category โ Fury (damage), Stone (armor), Wind (evasion/ES), Life, Sorcery (mana/spells), Warding (resists), Greed (loot), Command (minions). Replaces one random affix (preferring other categories) or fills a free slot; Normal โ Magic. Screaming (T2) rolls no lower than tier 5, Deafening (T3) no lower than tier 3 | Loot-totem stages, rifts, magic/rare monsters, bosses, uber bosses, event caches |
โจ Magic Skills
Skill gems drop rarely in maps. Equip up to seven of them in /skills (equipping consumes the gem, unequipping returns it): five active slots cast with Q, Shift+Q, F, Shift+F and Shift+Left-click (into the air) โ but only while you are holding a gear piece (weapon, armor, shield, totem, bow or arrows); with any other item in hand Q drops and F swaps as usual. Slots 6 and 7 are passive slots: they take only summons and auras, which are always active without casting (passive gems still fit in active slots too). Every active skill costs mana and has a cooldown โ your mana (base 100, regenerating 5/s) is shown live in the sidebar and scales with mana & mana regeneration affixes on gear; totems can even roll cooldown reduction.
Gem levels: every gem drops at level 1. Combine two equal gems of the same level (shift-click in /skills) into one gem of the next level, up to level 30 โ a level 30 gem is forged from thousands of drops. Each level raises the skill's power. On top of that, gear can roll +1โ3 to level of all spells (body armor & offhand, prefix) and +% spell damage (weapons & offhand, suffix). Since 0.6.1 gear also rolls skill-specific prefixes: +1โ3 to level of one specific skill โ totems & staffs pick a Magic or Summon skill, helmets a Summon skill, arrows a Projectile skill, bows/crossbows a Bow skill, swords/spears a Melee skill, shields & body armor a Guard skill.
Summons work differently: Summon Wolf, Zombie, Archer and Mage are passive โ as long as the gem sits in a slot (ideally the passive slot 3), your minions stay at your side. They fight for you, follow you across the map and can never hurt you (and you can't hurt them). When one falls it starts its own 10-second respawn timer โ they come back one by one, not all at once. (Changing worlds is not a death: there your whole retinue appears instantly.) Casting any summon gem is a Recall: all your minions teleport to your side, 5-second cooldown, no mana. Their life, damage and armor scale with the gem level, and gear can roll % increased minion damage (prefix), % increased minion life (suffix) and the rare +1โ2 summoned wolves/zombies/archers/mages/fire mages/golems (one type per affix; totems, helmets & staffs โ these extras reserve no mana) โ plus the whole Conjuration passive tree. Both have a signature ability: zombies taunt everything within 5 blocks every 5 seconds, wolves aura damage onto your whole party. Open Your Summons in /skills to watch their live values โ and to set how many of each type you run: every minion reserves mana (wolf 20, zombie 25, archer 25, fire mage 30, mage 40, golem 80) and shrinks your usable max mana โ there is no level cap on the count, only your mana (server safety cap 25 per type / 50 total); minions from gear, uniques and ascendancy are free. Click a minion tile there (left โ1, right +1, shift ยฑ5, Q = fill your free mana) to trade summons for casting mana. Auras (Lifesteal/Cooldown Aura, Grace, Discipline, Purity and the 14 auras of patch 0.7) each reserve 18% of your raw max mana while equipped โ they activate in slot order and auras that no longer fit stay off; minions take the remaining mana. The unique Vow of Crimson moves all reservations onto life (60% of the mana share) and leaves your mana free. Gear can roll โX% mana reservation efficiencyโ (suffix on totems, helmets, staffs, body armor) โ it lowers the reservation of every minion, capped at 20% in total.
Support gems (35): every skill slot takes up to three support gems (Skills menu: click = support slot 1, shift-click = 2, right-click = 3) โ only supports whose tags fit the skill apply. Multicast, Empower, Overload, Efficiency, Swift, Precision, Execution, Opener, Blood Price, Focus (+3 levels), Pierce, Chain, Fork, Wide Area, Concentrate, Long Reach, Linger, Burst, the four element conversions (Ignite, Frostbite, Galvanize, Corrode), Life/Mana Leech, Knockback, Stun, Culling, Ward, Echo, Resonance and the five minion packs. Supports drop from map monsters; a rare Gem Cutter's Prism raises a gem's quality (+1% effect per point, max 20).
Uniques (190+): purple-named items with fixed, build-defining effects (most effect values roll within a range shown as [loโhi]) โ two for every skill (Emberpact, Cinderwake, Twinbolt, Stormcaller, Packmother, Rimefang, Gravebind, Timeweaver, Lifebloom โฆ) plus mechanic and stat uniques (Lucky Coin, Mirrorhide, Glass Cannon, Last Stand, The Cartographer's Eye, Gold Rush, Twin Blessing, The Vase King โฆ). 0.2% from every map boss, guaranteed from uber bosses. Refinement rerolls their values; the Corruption Orb can overcharge, socket, weaken, transmute or destroy them.
Ascendancy (/ascend, level 30): choose one of 38 classes โ Berserker, Assassin, Occultist, Elementalist, Saboteur (traps), Trickster (trigger chains), Hierophant (spell totems), Raider (frenzy charges), Bloodmage (spell lifesteal & blood shield), Cryomancer (freeze meter), Inquisitor (consecrated ground), Stormweaver (static charges), Deceiver (decoys) (damage), Guardian, Juggernaut, Warden, Champion, Ironbark, Gladiator (bleed & block), Warbringer (warcries), Chieftain (fire & totems) (tank), Oracle, Herald, Chronomancer, Alchemist, Paladin (auras), Artificer (salvage & smithing) (support/utility), Necromancer, Beastmaster, Sellsword, Reaper (souls), Golemancer (golem forms) (summoner), Ranger, Deadeye, Pathfinder (poison stacks) (ranged), Shapeshifter (/form bear/wolf/raven), Gambler (luck & jackpot), Ascendant (borrows notables from other classes) (hybrid). Seven nodes per class (4 small, 2 notables, 1 core), one point at level 30/33/36/39/42/45/50 โ all 7 nodes by level 50. Class mechanics (Trap/Totem Mode, forms, souls, charges) are explained in the codex (/ascend list). Respec costs five times the passive respec price.
The same skill fits in both slots. Two Fireballs, two Summon Wolves โ there is no restriction. Each slot carries its own cooldown, so duplicates fire completely independently, and two summon gems of a kind give you twice the minions (hard caps: 12 wolves, 10 zombies).
| Skill | Effect | Per gem level | Mana | Cooldown |
|---|---|---|---|---|
| ๐ฅ Fireball | Hurls a fireball (base 12 damage) โ scales with your fire damage stats | +2 damage | 25 | 3s |
| โก Chain Lightning | Lightning arcs between enemies (base 8 damage, 5 targets, up to 8 at high levels) โ scales with lightning damage | +1.5 damage | 30 | 5s |
| โ Poison Cloud | Toxic cloud damaging enemies for 5 seconds (base 5/s) โ scales with chaos damage | +1 damage/s | 35 | 8s |
| ๐ก Rage | +30% attack speed & damage for 3 seconds โ drains 5% of your life per second | +1% each | 20 | 10s |
| ๐ก Metal Skin | โ50% incoming damage for 5 seconds (cap 75%) โ but slows you by 30% | +0.5% reduction | 25 | 12s |
| ๐ Soul Feast | Chills every enemy around you (6 block radius) โ each one grants 1 temporary energy shield for 10 seconds | +0.2 radius, +5% shield | 30 | 14s |
| ๐จ Anvil Rain | For 5 seconds, 15 anvils per second crash down around you: physical damage plus a 0.7s stun | +1.6 damage | 45 | 22s |
| โ Ice World | Powder snow forms under every enemy within 5 blocks โ they sink in and freeze (clears itself after 12s) | +0.15 radius | 30 | 16s |
| ๐บ Summon Wolf | Passive while equipped: fragile but armored wolves dealing heavy physical damage โ Count: your choice (each reserves 20 mana; level default 1 + L/3), visible wolf armor from level 10. No elemental resistances. Wolf Aura: every living wolf grants +2% damage to you and every party member in the same world โ party wolves stack. | +15% life, +20% damage | โ | โ |
| ๐ง Summon Zombie | Passive while equipped: tanky zombies dealing chaos damage โ no armor, evasion or shield, but 10% less damage taken. Count: your choice (25 mana each; level default 1 + L/5), never burns in daylight. Taunt: every 5 seconds each zombie forces all monsters within 5 blocks onto itself โ and hitting a taunted monster does not pull it back to you. | +15% life, +20% damage | โ | โ |
| ๐น Summon Archer | Passive while equipped: glass-cannon skeleton archers โ low life, no resistances, big physical arrow damage. Count: your choice (25 mana each; level default 1 + L/4). Explosive arrows: 10โ35% chance (scales with level) โ AoE damage around the target. | +15% life, +20% damage | โ | โ |
| ๐ช Summon Mage | Passive while equipped: evoker mages casting chain lightning every ~5s (3โ4 targets, lightning damage) โ normal life, 35% less damage taken. Count: your choice (40 mana each; level default 1 + L/8). No vanilla evoker spells. | +15% life, +20% damage | โ | โ |
| ๐ฅ Summon Fire Mage | Passive while equipped: a trident-bearing skeleton that never melees โ it hurls fireballs every ~2s (fire damage). Medium life, no armor. Count: your choice (30 mana each; level default 1 + L/6). Minion spell damage & multicast apply. | +15% life, +20% damage | โ | โ |
| โค Heal | Heals you, party members and your minions within 10 blocks for 12โ30% of max life | +1% healing | 35 | 12s |
| ๐ฉธ Lifesteal Aura | Passive while equipped: your minions leech 10โ40% of their damage as life โ from level 5, half of the leech also heals YOU | +2% leech | โ | โ |
| โฑ Cooldown Aura | Passive while equipped: 5โ30% cooldown reduction for your skills and your minions' abilities (taunt, chain lightning) โ stacks with gear CDR | +1% reduction | โ | โ |
| ๐ฃ Bomb Throw | Hurls a bomb exploding on impact โ fire damage (base 14) to all monsters in a 3-block radius | +2.5 damage | 30 | 6s |
| ๐ Teleport | Blinks you 6โ14 blocks in your look direction โ walls stop the jump, landing is safety-checked, fall damage resets | +0.25 range | 20 | 6s |
| โก Lightning Strike | One devastating bolt on the spot or monster you aim at (24 blocks) โ scales with lightning damage | +3 damage | 35 | 8s |
| โ Meteor | A meteor crashes where you aim: heavy fire damage (base 18, radius 4) plus a 1s stun โ no block damage | +2.5 damage | 50 | 20s |
| ๐จ Shockwave | Blasts every enemy around you away, slows them 3s and deals medium physical damage (counts as a spell) | +1.5 damage | 30 | 10s |
| Patch 0.6 โ 37 PoE2-style skills | ||||
| ๐ฅ Flame Wall | A 7-block wall of fire 3 blocks ahead for 4s โ enemies standing in it take fire damage twice a second (base 10/s) and burn | +2 damage/s | 30 | 9s |
| โ Solar Orb | An orb hangs at your aim for 6s, pulsing fire every second (base 7, radius 4) โ then explodes for 3ร damage | +1.4 per pulse | 40 | 14s |
| ๐ฅ Incinerate | Channel 3s (you move slowly): a flame cone hits four times a second, ramping from 60% to 200% damage (avg. base ~16/s) | +0.6 per tick | 20 | 6s |
| ๐ Detonate Dead | Detonates the nearest corpse at your aim (every monster leaves one for 20s): fire damage (base 16) +8% of the corpse's life, radius 4. No corpse: 40% blast | +2.6 damage | 30 | 7s |
| โ Frost Bomb | Plants a bomb at your aim: 3s of exposure (enemies within 3.5 blocks take +20% damage for 4s, slowed), then a freezing blast (base 16) | +2.4 damage | 30 | 10s |
| โ Glacial Cascade | Five ice spikes erupt in a line ahead (2โ10 blocks), each with cold damage (base 9) & chill โ the last one hits ร1.5 and launches | +1.6 per spike | 30 | 7s |
| โ Cold Snap | Instantly freezes the target area (radius 3.5, base 18, 1.5โ3s freeze), then chilled ground for 4s (25%/s, slow) | +2.5 damage, +0.1s freeze | 35 | 12s |
| ๐น Ice Shot | An icy bolt โ on impact a cold nova (radius 3, base 14, direct hit ร1.3) and 2s of chilled ground | +2.2 damage | 25 | 4s |
| โก Spark | Sprays 5โ9 erratic sparks in a 80ยฐ cone โ each shocks the enemy it hits (base 6 per spark) | +1 per spark, +1 spark / 10 lv | 20 | 3s |
| โก Orb of Storms | A storm orb stays where you cast it for 6s and zaps a random enemy twice a second (radius 7, base 7, shock) | +1.3 per zap | 35 | 12s |
| โก Ball Lightning | A slow orb drifts 12 blocks forward over 3s, zapping every enemy within 2.5 blocks five times a second (base 4.5 per zap) | +0.8 per zap | 35 | 8s |
| โก Lightning Warp | After 0.6s you warp to your aim (12 blocks) โ lightning strikes where you left and where you land (radius 3, base 12, 2s shock) | +2 damage | 25 | 8s |
| โ Contagion | Infects your target with chaos damage over 6s (base 4/s) โ when it dies the plague jumps to every enemy within 4 blocks | +0.9 damage/s | 25 | 6s |
| โ Bane | Curses every enemy within 5 blocks for 5s: chaos damage over time (base 4/s) and +15% damage taken | +0.8 damage/s | 30 | 8s |
| โ Blight | Channel 3s: a toxic cone pulses twice a second โ every pulse adds a stack of chaos damage over time (base 1.2/s per stack, max 10) and slows | +0.25 per stack | 20 | 6s |
| โ Toxic Rain | Five spore pods land around your aim โ each pod pulses chaos damage for 3s (base 5/s, radius 2.5) and slows; overlapping pods stack | +1 damage/s | 30 | 7s |
| ๐ช Sunder | Cracks the ground 8 blocks ahead: physical damage (base 16) โ every enemy hit sends out its own shockwave (40%, radius 2) | +2.4 damage | 25 | 5s |
| ๐ฆ Leap Slam | Leap forward and slam down where you land: physical damage (base 18, radius 3.5), 1s slow and knockback | +2.6 damage | 20 | 6s |
| ๐ช Whirling Blades | Dash 6 blocks through enemies โ everything you pass takes physical damage (base 12) once; brief damage resistance | +1.8 damage | 20 | 5s |
| ๐ Earthquake | A slam (50%, radius 3) โ and 1.5s later a huge aftershock (150%, radius 5) that slows and knocks up (base 20) | +3 damage | 35 | 12s |
| ๐ฑ Spear Throw | Hurls a spear: heavy physical damage (base 22, splash 50% within 1.8) โ the target is impaled: +20% damage taken for 4s | +3.2 damage | 25 | 4s |
| ๐ก Blade Vortex | Every cast adds a spinning blade around you (6s each, max 10) โ all blades hit everything within 3 blocks twice a second (base 2.5 per blade, +20% from 5 blades) | +0.4 per blade | 15 | 2s |
| ๐น Rain of Arrows | Three volleys fall on your aim (20 blocks) in quick succession โ physical damage per volley (base 10, radius 4) | +1.6 per volley | 30 | 7s |
| ๐ฅ Explosive Shot | Fires an explosive charge โ fire explosion on impact (base 18, radius 3, direct hit ร1.25) that ignites | +2.7 damage | 25 | 5s |
| ๐ฏ Snipe | Aim for 1s (rooted), then a guaranteed critical shot on the first monster in your sights (40 blocks) โ base 45, up to ร2 at max range | +6 damage | 30 | 8s |
| ๐น Escape Shot | Jump backwards while a cold burst hits the spot you left (base 14, radius 3.5) โ enemies there are frozen 2s | +2 damage | 20 | 6s |
| โฐ Summon Golem | Passive while equipped: iron golem bruisers (80 mana each, count your choice) โ medium life (22 base), heavy physical hits (11 base, more than an archer) and a ground slam every 6s (80% damage to all within 3 blocks + knock-up). Cast = Recall | +15% life, +20% damage | โ | โ |
| ๐ป Raise Spectre | Raises a copy of the last monster you killed (zombies, skeletons, spiders, blazes, evokers, ravagers โฆ no creepers) as a minion for 30s โ max 2 at once | +15% life, +20% damage | 40 | 20s |
| โ Skeletal Warriors | Summons 3 sword skeletons (+1 per 10 levels, max 6) for 12s โ fast, fragile melee | +15% life, +20% damage | 30 | 10s |
| ๐ฆด Bone Offering | All your minions deal +30% damage and take 25% less for 8s | +1% damage | 25 | 12s |
| ๐ฏ Convocation | Calls all minions to you, heals them 20% and makes them invulnerable for 1.5s | +1% healing | 20 | 8s |
| ๐ก Molten Shell | A molten shield (base 10 + 1.5/level) absorbs damage for 6s โ when it ends it explodes for 1.5ร its size as fire damage (radius 4) | +1.5 shield | 30 | 12s |
| ๐ Grace | Aura, passive while equipped: +30 evasion rating (+4 per level) for you โ and party members if you share auras (Herald / Prism Guardian) | +4 evasion | โ | โ |
| ๐ Discipline | Aura, passive while equipped: +6 maximum energy shield (+1.2 per level), shareable | +1.2 shield | โ | โ |
| โจ Purity of Elements | Aura, passive while equipped: you take 6% less fire, cold, lightning & chaos damage (+0.6% per level, cap 30%) โ applied after resistances, shareable | +0.6% | โ | โ |
| ๐ฉธ Blood Rage | 8s of +8% attack speed and 2% life leech on every hit โ but you bleed 2% life per second | +0.4% AS, +0.15% leech | 15 | 15s |
| โณ Temporal Rift | Rewinds you 4 seconds: back to where you stood, with at least the life you had then (never less than now) | โ | 30 | 20s |
| Patch 0.7 โ auras (each reserves 18% of your raw max mana while equipped) | ||||
| โ Hatred | Aura: gain 15% of physical damage as extra cold damage (cap 40%) โ minions get half | +1% | 18% res. | โ |
| ๐ฅ Anger | Aura: +4 flat fire damage on every hit and skill (cap 20) โ minions get half | +0.4 | 18% res. | โ |
| โก Wrath | Aura: +4 flat lightning damage on every hit and skill (cap 20) โ minions get half | +0.4 | 18% res. | โ |
| ๐ฏ Precision | Aura: +10% critical chance (cap 25%) and +30 accuracy (cap 120) | +0.5% / +3 | 18% res. | โ |
| โ Malevolence | Aura: +20% damage over time (cap 50%) โ Contagion, Bane, Blight, Poison Cloud, Toxic Rain, ignite and poison โ and +15% DoT duration | +1% | 18% res. | โ |
| ๐ค Pride | Aura (6 blocks): enemies near you take +8% physical damage, ramping to double after 4 s in the aura (cap 20%) | +0.4% | 18% res. | โ |
| ๐ก Determination | Aura: +40 flat armor (cap 200) and +10% increased armor | +5 armor | 18% res. | โ |
| โค Vitality | Aura: you and your minions regenerate 1% of maximum life per second (cap 2.5%) | +0.05% | 18% res. | โ |
| ๐ง Clarity | Aura: +3 mana regeneration (cap 12) and +5% mana reservation efficiency (cap 15%, counts toward the 20% total cap) | +0.3 / +0.5% | 18% res. | โ |
| ๐จ Haste | Aura: +8% movement and attack speed (cap 20%), minion cooldowns โ5% | +0.4% | 18% res. | โ |
| โก Tempest Shield | Aura: +15% block chance (cap 30%, shield cap 60% stays) โ every block shocks the attacker 1.5 s and zaps it for 5 lightning damage (cap 40) | +0.5% / +1 | 18% res. | โ |
| ๐ง Arctic Armour | Aura: after 2 s standing still you take 10% less physical and fire damage (cap 20%); every hit leaves 1.5 s of frost ground under you | +0.3% | 18% res. | โ |
| ๐ฅ Herald of Ash | Aura: kills with fire (or of burning enemies) explode the corpse โ 5% of its life (cap 15%) as fire damage in 3 blocks, ignites | +0.2% | 18% res. | โ |
| โ Herald of Ice | Aura: kills on chilled or frozen enemies shatter them โ cold nova (base 8) in 3 blocks that chills | +1 damage | 18% res. | โ |
| Patch 0.9 โ 40 spells, 20 trigger gems | ||||
| ๐ฅ Firestorm | Fireballs rain on the target area (r 4) for 4 s, base 6 each | +1 | 40 | 12s |
| ๐ฅ Flame Dash | Blink 8 blocks, burning trail 2 s (base 6/s) | +1 | 20 | 5s |
| ๐ Volatile Dead | Up to 3 corpses become seeking fire orbs (base 14 + 12% corpse life, r 2.5) | +2.2 | 30 | 6s |
| ๐ฅ Searing Bond | Anchor + fire beam to you for 6 s (base 8/s in the beam) | +1.4 | 30 | 10s |
| ๐ฅ Combust | Hit (base 12); burning target: ร3 and extinguish | +2 | 25 | 5s |
| โ Freezing Pulse | Cold pulse 8 blocks (base 12, โ60% at range), freezes within 3 | +2 | 25 | 3s |
| โ Vortex | Cold nova r 3.5 (base 14) + 4 s chilling/exposing ground | +2.2 | 30 | 8s |
| โ Ice Nova | Ring r 5 (base 16), ร1.5 with a frozen enemy inside | +2.4 | 30 | 6s |
| โ Winter Orb | Channel 3 s: 3 cold bolts/s at nearby enemies (base 5) | +0.9 | 25 | 8s |
| โ Frost Blades | Cold slash r 3 (base 12) + 4 ice blades (base 6) | +1.8 | 20 | 4s |
| โก Arc | Chains through 6 enemies, +10% per jump (base 12) | +2 | 30 | 4s |
| โก Storm Call | Marker, 1.5 s later bolt + pillar r 3 (base 22) | +3.2 | 35 | 8s |
| โก Galvanic Field | 6 s field r 4 around you, zaps 2ร/s (base 4) + shock | +0.7 | 35 | 14s |
| โก Lightning Tendrils | Channel 3 s: cone 5 zaps/s ramping (base 3) | +0.55 | 20 | 6s |
| โก Crackling Lance | 12-block lance (base 16); consecutive casts +25% intensity up to 3 | +2.6 | 30 | 3s |
| โ Essence Drain | Chaos projectile: 6 s DoT (base 5/s), heals you 30% of it | +0.9 | 25 | 5s |
| โ Soulrend | Chaos bolt (base 10) heals 20% of the hit + 3 s decay | +1.6 | 30 | 6s |
| โ Wither | Channel 3 s: Wither stacks (max 15, +2% chaos taken each, 4 s) | โ | 20 | 6s |
| โ Despair | Curse ring r 5: +15% damage taken, DoTs ร1.25, 6 s | โ | 30 | 10s |
| โ Caustic Arrow | Arrow + 5 s caustic cloud r 2.5 (base 6/s) | +1 | 25 | 6s |
| ๐ช Ground Slam | Cone 6 blocks (base 18), 30% stun | +2.6 | 25 | 5s |
| ๐ช Cyclone | Channel 3 s while moving: hits r 2.5 five times a second (base 5) | +0.9 | 30 | 8s |
| ๐ก Shield Charge | Charge 8 blocks with a shield in the offhand (base 16) + knockback | +2.4 | 20 | 6s |
| ๐ก Lacerate | Two slashes r 3.5 (base 12) + bleed 20%/s for 4 s | +1.8 | 25 | 5s |
| ๐ก Reave | Cone slash (base 14) growing to ร2 area with consecutive casts | +2 | 20 | 3s |
| โ Ancestral Warchief | Totem 8 s slams r 3 every second (base 12); you get +15% damage & armor | +1.8 | 35 | 12s |
| ๐ฑ Perforate | 5 spikes in a line (base 10 each) | +1.6 | 25 | 5s |
| ๐น Split Arrow | 5 arrows in a fan (base 8) | +1.4 | 25 | 4s |
| ๐น Tornado Shot | Arrow (base 12) bursts into 3 secondary arrows (60%) | +2 | 30 | 5s |
| ๐น Barrage | 5 rapid arrows (base 7) | +1.2 | 30 | 6s |
| ๐น Puncture | Arrow (base 14) + bleed 20%/s 6 s (ร2 while moving) | +2.2 | 25 | 5s |
| ๐น Lightning Arrow | Arrow (base 12); impact zaps 3 neighbours (60%) + shock | +2 | 25 | 4s |
| โ Animate Guardian | Armored guardian minion for 60 s (max 1) | +15% life, +20% dmg | 60 | 30s |
| โฐ Summon Carrion Golem | Golem 30 s; while alive all minions +15% damage | +15% life, +20% dmg | 50 | 25s |
| ๐ฅฉ Flesh Offering | Minions +25% damage & speed 8 s | โ | 25 | 12s |
| ๐ Desecrate | 3 corpses at your aim (Detonate Dead, Volatile Dead, Raise Spectre) | corpse life +2 | 20 | 6s |
| ๐ก Steelskin | 6 s shield of 15% (+0.5%/Lv, cap 40%) max life | +0.5% | 25 | 12s |
| ๐ก Immortal Call | 3 s: 40% less physical damage taken | โ | 30 | 20s |
| ๐จ Phase Run | 4 s +40% speed, monsters drop you as target | โ | 20 | 12s |
| ๐ Vaal Discipline | Energy shield recharges to full over 5 s | โ | 40 | 60s |
| โก Trigger gems (20) | Cast on Critical Strike / when Damage Taken / on Melee Kill / on Death / while Channelling / on Block / on Evade / on Freeze / on Ignite / on Shock / on Poison / on Minion Death / on Minion Kill / on Low Life / on Full Mana / on Skill Use / on Projectile Hit / on Aura Activation / on Corpse / on Boss Phase โ right-click the trigger in the loadout to socket a payload spell; it casts for free (own cooldown), the slot's supports apply to the payload | +1% payload dmg, โ1% cooldown | โ | trigger |
๐ Endgame
Delirium
A map modifier: a growing darkness spreads from your start point (1 block/s). Inside it you get the Darkness effect and your delirium % climbs (+1/s, decays outside). Monsters that spawn in it gain +1% life & damage per % and drop bonus loot โ and the boss pays reward tiers for every 20% you reached, up to Lv 3 orbs, support gems and a 15% unique chance.
Rifts
20% of maps hold 1โ2 rifts. Right-click the frame, then hold the 9-block ring for 30 seconds through six monster waves โ leave it for 4 seconds and the rift collapses. Sealed rifts spill a guaranteed rare item (10% exceptional), orbs, runes, coins and often an essence.
โฌข Tablets drop from map bosses (8%), rare (1%) and magic monsters (0.3%). Click a tablet onto a map in your inventory (max 2 per map) to imprint a bonus for that map only โ more loot/rarity, more packs, a guaranteed corrupted zone/delirium/rifts, ร3 essences or fragments, more gold, more time, +2 of every mechanic, or a tougher boss with double loot. Tablets survive Charting, Catalyst and Corruption.
Uber bosses
Map bosses drop fragments (1%, Catalyst 3%) of Ember, Frost, Storm or Void in tiers 1โ3. Four identical fragments forge an Uber Map (Lv 20/35/50): the Pyre Lord, Frozen Monarch, Storm Herald or Void Watcher โ ร4 life, ร1.6 damage, a special every 8 s and a phase 2 at 50%. Loot: a guaranteed unique, 50% Lv 2/3 orb, rare items, orbs, runes, a T2/T3 essence โ and one fragment back.
World Boss Event
Every 4 hours (00/04/08/12/16/20 Berlin time) the chat counts down; sign up with /event join. Everyone is pulled into a tiny arena with one boss whose life and damage scale with the number of fighters. Enrage at 50%, frenzy at 20%. Afterwards everyone gets a loot cache โ the more you dealt, tanked and healed, the more it holds; top damage/tank/healer get bonus items.
Pets
Very rare companions (0.1% map boss, 0.5% uber boss, 1% event cache): Allay, Fox, Cat, Parrot, Frog or Rabbit. They follow you, collect dropped loot within 7โ10 blocks, bank gold coins instantly and store the rest in a 27-slot bag (right-click the pet or /pet). Shift-right-click recalls the pet; the bag stays stored.
Endless Tower
Delirious monsters drop Delirium Shards; nine of them forge a Tower Key. 30 waves in a void arena with your party, a boss every 5th wave and checkpoint loot after each boss โ up to guaranteed uniques, Lv 3 orbs and Awakening Orbs at wave 30. Leave at the beacon whenever you like.
Corrupted Zones
15% of maps hide an altar in a ring of crying obsidian. Unleash it, kill every corrupted monster (ร2 power) within 3 minutes and loot a Corruption Orb, corrupted rare items and more.
Wandering Merchant
Every 2 hours he camps somewhere in the SMP world (announced 30 minutes ahead with coordinates) and sells uniques, level orbs, essences, fragments, supports and more for gold โ each piece once.
Essences
Eight categories ร three tiers of guaranteed-category crafting: replace one random affix (or fill a free slot) with a roll from exactly the category you need. From loot-totem stages, rifts, magic/rare monsters, bosses and event caches. See the orb table above.
๐ Levels & Stats
XP from maps only
Monsters give +5 ร map level, the boss +50 ร, completing the map +100 ร. Roughly three maps for your first level-up, with the curve rising towards a soft cap at level 45 and the maximum of level 50. Dying costs 10% of your current level requirement โ but never a level, and never your items.
2 stat points per level
Spend them in /stats: the three attributes (Strength, Agility, Intelligence), damage %, attack speed, the four elements (fire, ice, lightning, chaos โ flat and %), armor, evasion, energy shield, life and life regeneration, plus elemental resistances (cap 74%).
Passive skill tree
/passives gives you 2 more points per level-up for seven trees: Strength, Agility, Intelligence, the hybrids Vanguard, Shadow and Crusader, plus the loot tree Fortune. Every slot is a node; neighbours connect, so paths branch and rejoin โ and the trees link to each other at their bottom corners. Each tree holds 3 Medium Keys and 3 Keystones with build-defining mechanics like Blood Magic, Iron Reflexes, Soul Vessel or Riposte.
The Archive
/archive is a separate tree with its own pool of 4 points per level-up (at level 50 you can allocate all 180 nodes). Four pages full of passives that only affect maps and their mechanics: I ยท Cartography (size โ switchable to smaller maps โ, time, monsters, XP, gold, extra modifiers, map levels), II ยท Relics (crates, chests, totems, vases, loot totems, boss loot, orbs), III ยท Expeditions (rifts, delirium, fragments, essences, uber loot, world-boss score, map drops) and IV ยท Regions (loot per environment, non-overworld maps, modifier effectiveness, speedrun gold, party loot). Keystones include Full Vault, Chaos Charting (+1 maximum map modifier), Riftwalker, Delirious Mind, Nemesis, Cartographer's Gambit, Twin Bosses and Regional Master. The four pages form a ring.
Three attributes
Strength gives life and life regeneration, Agility gives evasion and accuracy, Intelligence gives mana and mana regeneration. Every gear piece requires one of them (scaling with item level, shown in its tooltip) โ wear something you don't qualify for and only its attribute bonuses stay active. Attributes also roll as affixes: single ones as prefixes, combined pairs and โ+X to all attributesโ as suffixes.
Character sheet
/char shows every effective value including gear: damage breakdown per element, armor reduction, evade chance, energy shield, resistances with caps, loot bonuses, movement and on-hit effects. Armor only blocks physical damage โ each resistance blocks its own element.
SMP world
/smp opens one classic survival world for everyone: 30,000ร30,000 blocks, normal generation with structures, plus its own Nether and End (portals link only the SMP dimensions). The spawn is protected against building, breaking and explosions; deaths without a bed bring you back to the SMP spawn. Your private world stays completely separate.
Quests
/quests holds three boards: Daily (3 rotating goals from a pool of 15, reset midnight โ 400 gold + 1 orb each), Weekly (3 bigger goals from 16, reset Monday โ 2,500 gold + 2 quality orbs) and Lifetime โ 14 tiered chains from 100 kills to 1,000,000 gold earned with rewards up to Level-2/3 orbs. Tracked automatically across 18 activities: kills, bosses, maps, vases, chests, orbs, identifies, runes, gem combines, casts, crits, evades, XP, party maps, gold, sealed rifts, world-boss events and your level. Finished quests glow โ click to claim.
One-row health HUD
Your hearts always stay a single row of 10 โ as your maximum life grows, they change color instead: red โ gold โ yellow โ green โ aqua โ blue โ purple โ white. Poison, wither and freezing tint the row, low life pulses dark red, and your โจ energy shield is displayed right next to it. Comes as a tiny auto-download resource pack โ accept it when joining.
โ Economy
Earning gold
Monsters drop gold coins (right-click to bank them). On top: playtime bonus, achievements, votes on server lists and map completion bonuses. New players start with 1,000 gold โ enough for two maps.
Login streak
Log in daily and the reward grows: 100 gold on day one up to 500 gold every day from day seven. Miss a day and the streak resets!
Auction house
Sell gear, maps, runes and any item via /ah sell <gold> โ or price it in orbs: /ah sell 2 mastery. Browse and buy with one click in /ah. Sales are delivered even while you are offline. Buy orders: hold a sample and /ah want <gold each> [amount] escrows your gold โ sellers fill the order under /ah โ Buy Orders, and /ah sell at or below your offer fills it instantly (commodities only: orbs, essences, gems, runes, fragments, maps, materials).
Basic shop
/shop covers the essentials: buy and sell food and basic building blocks (bread, steak, torches, stone, wood, glass and more) for gold โ plus every workstation the crafting systems need: crafting table, furnace, smithing table and anvil. New players can grab starter gear on its own page: a random Magic level-1 base for every slot โ weapons, armor, offhands, bow, arrows and now pickaxe, axe, shovel, hoe, spear and staff โ at 25 gold each, already identified. Lecterns (chest sorting) are in the shop too. The shop also buys anything you hold: maps for gold (scaling with map level), gear for a random โฆ Orb Shard (nine shards of a kind craft into that orb) and other items for a small flat price. Everything valuable still comes from maps and player trading.
โจ๏ธ Commands
| Command | Description |
|---|---|
/gui | Opens the server menu (everything clickable) |
/world | Create your world (pick a biome) or teleport to it |
/world new | Fresh start: delete world + full character reset (with confirmation) |
/hub | Back to the hub |
/maps | Buy a random map (500 gold) |
/party invite <player> | Party up (max 4) โ open a map and everyone joins; scales monsters & loot |
/world settings | Toggle rules of your world (day, weather, mobs, keep inventory, fire, mob griefing) |
/lootfilter | Hide drop categories (armor slots, weapons, orbs, runes โฆ) โ hidden loot vanishes; in a party the leader's filter applies |
/world invite <player> | Share your world: members build, craft & run maps there and can visit anytime โ even while you're offline (accept / kick / leave / visit <owner> / members) |
/level | Your level, XP progress and XP sources |
/stats | Spend stat points (2 per level-up) |
/passives | Passive skill tree โ 2 more points per level-up, seven trees |
/archive | The Archive โ 4 points per level-up, passives for maps & map mechanics |
/smp | Classic survival world (30kร30k) with its own Nether & End โ protected spawn |
/quests | Daily, weekly & lifetime quests with gold & orb rewards |
/skills | Equip skill gems โ 5 active slots (Q, Shift+Q, F, Shift+F, Shift+Left-click while holding gear) + 2 passive slots |
/char | Character sheet โ all effective values incl. gear |
/ah ยท /ah sell <gold> ยท /ah sell <n> <orb> | Auction house: browse, sell for gold or orbs |
/sort | Quick-stack your inventory into nearby chests (8 blocks) and sort them โ or shift-right-click a lectern |
/ah want <gold> [amount] | Place a buy order for the item in your hand (gold is escrowed); /ah orders opens the order list |
/event [join|leave] | World-boss event: countdown, sign-up (15 minutes before start) and leave |
/pet [recall] | Open your pet's bag / recall the pet into its item |
/ascend | Ascendancy: pick one of 38 classes from level 30 and allocate its nodes (all 7 by level 50) |
/form | Shapeshifter only: change form (bear / wolf / raven / human) |
/expedition | Run three maps back to back (+25/+50 % loot, triple Map Cache at the end; death = the rest is lost) |
/compare | Compare the item in your hand with your equipped item of that slot |
/cosmetics | Trails, kill effects and kill sounds unlocked by achievements |
/item | Post the item in your main hand into chat as a hover link (also: Ctrl+Q on a plugin item in your inventory, or [item] in a message) |
/shop | Basic shop: buy & sell food and building blocks |
/balance, /baltop | Gold balance & richest players |
/pay <player> <amount> | Send gold to another player |
/tpa <player>, /tpaccept, /tpdeny | Visit other players (invitation required) |
/friend add <player> | Friend list (accept/deny/remove/list) |
/profile | Level, world, playtime, gold, login streak |
/leaderboard | Top players: gold, playtime, level |
/vote | Vote link โ every vote earns +100 gold |
/link | Code to link your forum account with your Minecraft profile |
/msg <player> <text> | Private message |
/report <player> <reason> | Report cheaters to the team |
๐ Rules
No hacks or cheats
- No clients or mods that give an advantage, no X-ray, no KillAura/fly/speed.
No exploits
- Abusing bugs is forbidden โ dupes and similar errors must be reported.
Your world is yours
- Visitors enter only by invitation. Abusing an invitation to grief is punishable.
Respect in chat
- No spam, no racist, extremist or illegal content. Friendly banter is fine.
No real-money trading
- No selling accounts or items for real money.
Staff decisions
- The server team has the final say on rule violations.