๐ Patch Notes
Every bigger update in one place โ newest first. In-game: main menu โ Patch Notes.
0.14.3 โ Bleed stacks ยท September 2, 2026
- ๐ฉธ Bleed stacks: every hit that inflicts a bleed now also adds a bleed stack to the target (max 20). Stacks last as long as the bleed and vanish when it ends. On their own they do nothing โ the new uniques read them.
- โฆ 5 new uniques for the assassin bleed build (two effects each): Crimson Tally (helm โ your hits inflict a bleed stack, each stack on the target adds bleed damage and critical strike damage), Sanguine Tide (chest โ ending bleeds jump with their stacks to nearby enemies, and every bleed stack on enemies around you adds aura effect and reservation efficiency), Hamstring Wraps (legs โ bleed stacks you inflict are increased by your evasion chance, and bleeding enemies are slowed per stack), Bloodwalkers (boots โ your bleeds are physical and deal 100 % more damage, and enemies deal less damage to you per bleed stack on them) and Vena Cava (sword โ critical strikes detonate part of the remaining bleed onto all enemies within 3 blocks without removing it, and your bleeds always crit and tick every 0.5 s for their full duration).
0.14.2 โ Immortal Blessing ยท September 2, 2026
- โฆ Immortal Blessing: a new Enchanted Golden Apple that every boss drops with a 0.1 % chance (a server-wide announcement marks the lucky find). Hold a piece of loot gear in your other hand and right-click with the blessing to make it Blessed: blessed weapons, armor and tools stop at 1 durability instead of shattering. A worn-out blessed piece contributes nothing (affixes, implicit and unique effects are inactive) and you get a warning โ repair it at an anvil, with an Enchanted Iron Ingot or via Mending and it switches back on. Unblessed gear still breaks as usual. The blessing is never eaten and is protected from loot filters.
- โฆ 20 new uniques for crit & aura builds: Fourth Beat (Momentum hits are guaranteed crits + bleed), Reaver's Rhythm (Reave stacks 8 s, double hit at full stacks), Tempest Fang (crits stack attack speed), Hymn of the Blade (+2 % crit damage per 1 % reserved mana), Widowmaker's Kiss (crit bleeds inherit your crit multiplier), Ambusher's Eye (Ambush from 80 % life, +50 %), Executioner's Gaze (Executioner at 30 %, execute kills stack attack speed), Hunter's Instinct (+40 % crits on fresh targets), Equilibrium (no Perfect Balance penalty, +15 % AS at high life), Riposte Mantle (60 % counters that crit and bleed), Deathwish Plate (+60 % crit damage, crits cost 3 % life), Zealot's Girdle (aura supports +50 %), Bloodletter's Greaves (harder bleeds, crits rupture them), Whirlwind Treads (mobile, bigger Cyclone), Dancer's Step (Whirling Guard ร2, evasion โ crit), Sprinter's Edge (crit damage per movement speed), Precision Overcharge (crit chance over 100 % โ crit damage), Pride's Focus (Pride ramps twice as fast and buffs bleeds), Conductor's Baton (Haste โ crit chance) and Vitality Bloom (Vitality becomes crit damage at high life).
0.14.1 โ Map sorting ยท September 2, 2026
- ๐ Lectern sorting knows map types: Overworld, Nether, End, Trial Chamber, Stronghold and Nether Fortress maps are separate families, Catalyst maps are kept apart from normal ones of the same environment, and Uber maps are grouped per boss โ so a nether map never lands in your overworld chest anymore.
- โ Hit preview for trigger slots: a trigger gem (Cast on Block, Cast on Crit โฆ) now previews its payload skill with the slot's supports.
- โ Unmet requirements are loud now: gear whose Strength/Agility/Intelligence requirement you don't meet only contributes its attribute affixes โ everything else is inactive. Until now that was a single grey lore line and an action-bar hint that the mana bar overwrote; now you get a clear chat warning whenever such a piece is equipped, with what you are missing.
0.14.0 โ Quality of life ยท September 2, 2026
- โ Hit preview in the loadout: every damage gem tile now shows "โ Hit" โ its base damage times all your multipliers (gear, ascendancy, auras, supports), your crit chance and multiplier, and the resulting average per hit. No more trips to the dummy for quick comparisons.
- ๐ฆ Gem Bag filters: a top-row filter (fire, cold, lightning, chaos, physical, projectiles, buffs/auras/minions) narrows the gem list; the Support Bag gets an "only fitting supports" toggle.
- โ Ascendancy filters & recommendation: the class chooser and codex can be filtered by archetype, and classes matching your current build (equipped gems, weapon, shield) are marked โ recommended.
- โ Map bosses with a real phase: from map level 30 every normal map boss enters phase 2 below 50 % life โ a short heal, a title warning and a telegraphed mechanic every 10 s (fire rings/rays, frost novas, lightning zones/beams or void zones and pulls, depending on the boss type).
- โ Tower wave modifiers: from wave 5 every wave rolls a modifier โ Blizzard (you are slowed, +50 % gold), Fog (monsters โ15 % damage), Titans (+40 % life), Swift (+30 % speed), Armored (20 % less damage taken) or Frenzied (+25 % damage) โ each paying extra gold on clear.
0.13.9 โ Camps & cries ยท September 2, 2026
- โบ Expedition reworked: after every completed map you return to an expedition camp: pick one of three reward bundles (Supply Cache, Orb Bundle, Essence Pouch, Rune Pack, War Chest or Armory), then push on (+40 % loot and +15 % monster effectiveness per stage) or cash out (a bonus Map Cache now and your remaining maps back). Clearing all three maps pays the Grand Haul: three Map Caches plus a 15 % unique. Dying or timing out ends the run but returns the remaining maps.
/expeditionreopens the camp if you closed it. - ๐บ Battle Cry: a new buff gem that shouts the next warcry every cast (Rallying โ Enduring โ Intimidating) โ one slot instead of three.
- Temporary shields add up: Blood Shield, Soul Feast, Steelskin, Prismheart, Ward supports etc. each keep their own pool instead of overwriting each other.
- Deceiver decoys are no longer hit by your own skills and area attacks (monsters still target them).
- Lectern sorting now also groups skill gems (same gem, any level), support gems, maps and Enchanted Flesh/Bones/Pearls of any tier into chests that already hold that family.
- Dry maps polished: filled-in land is gently hilly (61โ65) with knee-deep ponds in the dips, grass, flowers, biome-matching trees and mossy boulders.
0.13.8 โ Dry maps ยท September 2, 2026
- ๐บ No more ocean maps: overworld map worlds still use the vanilla terrain generator, but a post-pass fills every water column deeper than one block up to sea level with biome-matching land (grass/dirt, sand in deserts, snow cover in snowy biomes) while the chunks generate. Only knee-deep ponds and shorelines survive, so maps stay far below 25 % water. Nether, End and structure maps are unchanged.
0.13.7 โ Bones & sorting ยท September 2, 2026
- ๐ฆด Enchanted Bones are far cheaper: the next tier now needs a 2ร2 of the same tier (was 3ร3), and a Map Catalyst is an Enchanted Nether Star + 4 Giga Enchanted Bones (was 8). That is 256 tier-1 bones per catalyst instead of 5832. Bones you already have keep working; the flesh chain is unchanged.
- ๐ Lectern sorting sorts gear now: quick-stack also moves weapons, armor and tools into chests that already contain a piece with the same base (rolls are ignored) โ uniques stay with you as before. Inside a chest, gear of the same base is ordered rarest first.
0.13.6 โ De-duplicated ยท August 20, 2026
- 5 uniques that duplicated other effects got new identities (existing items update automatically): Cloak of Defiance โ while your mana is above 90 % you take 20 % less damage (+40 % mana regen stays; mana-before-life remains exclusive to Mindcage). Doedre's Damning โ casting Despair now also withers the cursed: 10 % of their life as chaos damage over 6 s (radius/duration boosts stay exclusive to Heretic's Veil). Sin Trek โ your energy shield keeps recharging while you are being hit, at half speed. Kaom's Roots โ standing still for 2 s regenerates 3 % life per second ("planted"). Wildfire Hatchet โ chopping a log makes you fireproof for 5 s instead of permanent fire immunity (that stays Chieftain-Ramako's thing).
0.13.5 โ Expedition GUI fix ยท August 20, 2026
- โบ Expedition: maps can actually be placed now โ the menu used to cancel every click, including picking a map up from your own inventory. Shift-click a map below to slot it into the next free space, or pick it up and click a slot; dragging into the menu is blocked so nothing gets lost.
0.13.4 โ Four shields & vase escalation ยท August 20, 2026
- โฆ 4 new unique shields: Lycosidae โ your blocks also stop elemental and spell damage (normally physical only). Saffell's Frame โ you cannot block at all, but +3 % maximum resistances and 12 % less elemental damage taken. The Surrender โ every block grants +15 % armor for 4 s (stacks 5ร); at 5 stacks you heal 5 % life and the stacks burst. Emperor's Vigilance โ blocked hits deal zero damage instead of half, but your block chance is halved.
- โฑ Vase escalation reworked โ it finally feels like it ramps: +25 % loot per vase in the series (was 15 %), coin payouts now actually scale (an int-cast used to eat the increase), every 3rd vase permanently adds +1 orb per vase ("Gilded!"), gear/rune chances above 100 % roll a second drop, essences can burst out, and the action bar shows your current loot multiplier while the shatter sound rises in pitch.
0.13.3 โ Louder, flashier ยท August 20, 2026
- โ Skill feedback pass: Cyclone now shows three visibly rotating blades with a dust ring and whoosh/sweep sounds while you spin. Ancestral Warchief gets a war-roar on placement and audible slams, Winter Orb chimes and whistles per shot, Galvanic Field crackles electrically, Tendrils hums while channeling, Wither pulses darkly โ and Caustic Arrow (bubbling acid pool), Lightning Arrow (zap), Tornado Shot (wind burst), Spark, Puncture, Soulrend and Essence Drain all got proper impact sounds.
- ๐ก Shield uniques you can feel: Hedgewall blocks now clang and burst with green thorn sparks at you and the attacker; Bringer of Rain blocks fire a real shockwave โ expanding crit ring, explosion burst and thunder-clap sound.
0.13.2 โ Uber exit beacon ยท August 19, 2026
- โ Uber arenas: the run no longer ends the moment you stand near the arena center (which often teleported you home before you could pick up the loot). After the kill a beacon appears next to the boss spawn โ loot in peace, then right-click the beacon to head home with your completion bonus. Normal maps keep the glowstone exit at the boss lair.
- No more false fly-kicks: standing on beacons (or other odd block edges) no longer disconnects you โ vanilla
allow-flightis enabled; GrimAC keeps guarding against actual fly cheats.
0.13.1 โ Tower fix ยท August 19, 2026
- โ Endless Tower repaired: entering the tower no longer teleports you straight back out โ the empty-world check now grants a 15 s grace period while the (async) teleport into the freshly created arena finishes. The arena is now a normal void world at midnight instead of an End dimension, so no Ender Dragon spawns in it and the purple boss bar can no longer get stuck on your screen. If a run ends before wave 1, your Tower Key is refunded automatically.
0.13.0 โ Ten new Ascendancies & 56 Uniques ยท August 19, 2026
- โ 10 new Ascendancies (38 in total โ the chooser, codex and borrow menus now have pages): Bloodmage (your spells heal 5 %, overheal becomes a Blood Shield; Sanguine Pact, Crimson Shield, Exsanguinate), Cryomancer (a freeze meter per enemy โ cold hits fill it, at 100 % the target freezes 2 s; Shatter, Glacial Cage, Absolute Zero), Inquisitor (Consecrated Ground after 3 s standing still: 3 % regen/s & +10 % crit; Righteous Providence, Sanctuary Step, Fanaticism โ every 5th spell free, instant, +100 % area, guaranteed crit), Pathfinder (projectile hits stack Wildwood Toxin up to 10; Master Toxicist, Nature's Reprisal, Virulent Bloom), Warbringer (warcries โ Echoing Cry, Exerted Attacks, Battle Hymn), Stormweaver (static charges up to 20, discharge chain lightning; Conductor, Ball of Static, Eye of the Storm), Golemancer (golem forms Bruiser / Sentinel / Ember โ press F on the golem tile in Your Summons; Elemental Golems, Liege of the Primordial, Primordial Might), Deceiver (decoys on hit, Backstab, Smoke Step, Mirror Image), Artificer (gear loses 50 % less durability; Salvager, Tinker, Master Smith) and Chieftain (Ancestral Warchief costs 0 mana; Hinekora's Sight, Tasalio's Flame, Ramako).
- ๐บ 3 new buff gems for everyone: Rallying Cry (party +15 % damage), Enduring Cry (armor ร2), Intimidating Cry (monsters โ20 % damage) โ the Warbringer makes them devastating.
- โฆ 40 new Uniques: Voidforge, Hand of Wisdom and Action, Nebuloch, Soul Taker, Arakaali's Fang, Mjรถlner, Cospri's Malice, Death's Opus, Quill Rain, Windripper, Ungil's Gauche, Eber's Unification, Abyssus, Heretic's Veil, Martyr's Crown, Crown of Eyes, Lightning Coil, Belly of the Beast, Cloak of Defiance, Carcass Jack, Infernal Mantle, Tabula Rasa, Legacy of Fury, Garukhan's Flight, Skin of the Lords (random keystone), Sin Trek, Atziri's Step, Kaom's Roots, The Stampede, Bubonic Trail, Lioneye's Remorse, Chernobog's Pillar, Great Old One's Ward, Doedre's Damning, Rumi's Concoction, Dying Sun, Maloney's Mechanism, Drillneck, Headhunter and Mageblood.
- โฆ 16 tool Uniques (4 per tool, they drop like every other unique): pickaxes Earthbreaker, Voidpick (mines nothing but ores โ everything else is deleted), Deep Delver, Prospector's Dream; axes Timberfall, Logsplitter, Wildfire Hatchet, Ancestor's Axe; shovels Sandstorm Spade, Gravedigger (kills with the shovel in hand drop +100 % loot), Tunneler, Pathmaker; hoes Harvest Moon, Seedsower's Blessing, Scythe of the Reaper, Gardener's Patience.
0.12.5 โ Auto-sell fix ยท August 19, 2026
- โ Auto-collect gold & auto-sell now also trigger when you pick items up (chest/crate/vase loot, rift and ritual rewards, caches, anything on the ground) โ previously only direct kill drops were converted. The loot-filter tiles for these options now read ON/OFF.
0.12.4 โ Party safety ยท August 19, 2026
- ๐ก No friendly fire in parties โ party members cannot damage each other at all (weapons, projectiles, skills); minions never damage players.
- โฆ New unique: The Glutton's Crown (iron helmet) โ +40โ60 armor, +8โ12 thorns, +30โ45 % thorns; every hit you take feeds you (+1 hunger).
0.12.3 โ Thorns ยท August 19, 2026
- ๐ต Thorns in the character sheet โ a dedicated tile shows flat thorns, the armor-based part (incl. Hardened Barbs), increased %, Vengeance and the total per hit taken, plus when it triggers.
- ๐ฏ Target Dummy punches back โ anyone who walks into a dummy takes a weak hit every second, so thorns fire and the dummy report lists them separately ("(thorns)").
0.12.2 โ Charters ยท August 19, 2026
- โบ Expedition Charter โ expeditions now need this drop item (map bosses 5 %, rare monsters 0.4 %). Right-click it in your own world to pick the three maps; it is consumed when the expedition starts (
/expeditionstill opens the picker if you carry a charter).
0.12.1 โ Loadout tabs ยท August 19, 2026
- ๐ Loadouts are three tabs now. Each tab keeps its own gems and supports: switching parks your current gems in their tab and equips the other tab (250 gold, not in combat) โ no more searching the bag. Deleting a tab (shift-right-click) returns all its gems and supports to your inventory.
- โ Desecration Orbs drop from map bosses (4 %), rare monsters (0.5 %) and magic monsters (0.15 %).
0.12.0 โ Architect ยท August 19, 2026
- โ Boss fights reworked. Uber bosses no longer spawn on a normal map โ they fight in a void arena (platform, pillars, no monsters or mechanics) and have three real phases (70 % / 40 % life): telegraphed ground circles (move out!), beams aimed at a player (sidestep!), pull-in + slam, frost novas (keep moving 3+ blocks or freeze), charges, add waves and shield phases where the echoes must die first. Kits per boss โ Pyre Lord (fire rings, flame rays, magma spawn), Frozen Monarch (frost novas, frost zones, pull), Storm Herald (lightning beams, strikes where you stand, charges + vexes), Void Watcher (void spawn, void shield, void grasps). The world boss uses the same engine.
- โ Pinnacle: The Architect โ hold one T3 fragment of every uber boss and sneak + right-click a T3 fragment to forge the Architect's Key (Lv 50). A Warden with ร8 life and four phases: sonic beams, sculk shield with echoes, pull + charge + darkness, final enrage below 15 %. Drops one of three exclusive uniques (Crown of the Architect, The Architect's Blueprint, Heart of the Architect) plus rare loot and an Awakening Orb.
- โบ Expedition (
/expedition): put three maps into the campfire GUI and run them back to back without going home โ map 2 has +25 % loot, map 3 +50 %, and after map 3 three extra Map Caches follow you home. Death or timeout ends the expedition and the remaining maps are lost. - โ Ritual altars in 25 % of maps: right-click the lodestone altar, survive three waves inside the ring โ every kill is tribute โ then pick one of three rewards (rare gear, orb stacks, essences, maps, tablets, supports, prisms; the unique chance grows with tribute up to 15 %, an Awakening Orb appears at 20+ tribute).
- โ Desecration (Desecration Orb โ drops from bosses 4 %, rares 0.5 %, magic 0.15 %): main hand orb + offhand gear โ one random affix becomes obscured (gives nothing, no orb can touch it). Right-click the item to unveil: choose 1 of 3 desecrated affixes rolled 10 item levels higher โ the pick is locked forever (โ ).
- Map weather โ at most one per map, rolls like a modifier: Blizzard (+50 % gold, โ20 % movement), Rain (effectiveness doubled), Blood Moon (double loot, very rare), Fog (monsters โ15 % life & damage).
- ๐ Loadout presets โ 3 saved skill + support setups in
/skills(book button). Saving is free, loading costs 250 gold and needs 8 s out of combat; presets store gem ids and pull the highest-level copies from your bag while returning the current gems. - โ Death recap โ after every death the last five hits (source, amount, seconds ago) are listed in chat.
- โ Item compare โ
/comparefor the item in your hand (armor vs worn; weapons vs your offhand weapon), the Auction House shows the difference to your equipped item in every listing, and Ctrl+Q //itemshares print the comparison for you. - Loot filter โ new toggles: auto-collect gold (coins from your kills go straight to your account) and auto-sell normal / magic / rare gear from kills (gold by item level; never uniques, exceptionals or non-gear).
- โ Mercenary gear (Sellsword) โ click the mercenary tile in Your Summons: five slots (weapon, helmet, chest, legs, boots) for identified gear; flat/increased damage, life and armor of the pieces feed the mercenary, and it wears them visibly.
- โฟ Cosmetics (
/cosmetics) โ 8 particle trails, 6 kill effects and 5 kill sounds, unlocked by the number of achievements you have earned.
0.11.0 โ Tablets & Focus ยท August 19, 2026
- โฌข Tablets โ a new drop (map bosses 8 %, rare monsters 1 %, magic 0.3 %). Pick a tablet up and click it onto a map in your inventory (max 2 per map, no duplicates); it is consumed and imprints a bonus that only applies to that map. 12 kinds: Bounty (+40 % loot quantity & rarity), Precursor (+50 % rarity, the boss drops an extra rare item), Overseer's (magic & rare packs twice as common, +25 % XP), Abyssal (guaranteed Corrupted Zone, altar loot doubled), Delirium (delirious map, delirium loot +50 %), Rift (two rifts, rift loot +50 %), Essence (essences ร3), Fragment (boss fragments ร3), Gilded (+60 % gold), Hourglass (+50 % map time), Arsenal (+2 of every mechanic), Titan (boss +50 % life, double boss loot). Tablets survive Charting, Catalyst and Corruption; the map shows them in its lore, the map start lists them.
- โ Archive II keystone "Full Vault" โ "Vault Focus": instead of "+1 of everything" you now choose one mechanic that is guaranteed in every map โ supply crates / guarded chests / power totems / ancient vases / loot totems (+5 extra), rifts (always two), delirium (always) or a corrupted zone (always). Click the allocated node again to switch anytime; the node shows the current focus.
- โ Aura & buff supports (buff tag โ they fit aura gems and buff skills like Rage, Blood Rage, Metal Skin, Steelskin, Molten Shell, Immortal Call, Phase Run, Bone/Flesh Offering, Warchief): Enlighten (aura reserves 25 % less / buff costs 25 % less), Arrogance (that aura reserves life instead of mana โ 60 % of the share โ and has +15 % effect), Zeal (+10 % damage while the buff/aura is active on you), Fervour (+8 % attack & movement speed while active), Bulwark (6 % less damage taken while active), Sanctify (regenerate 1 % life per second while active). Efficiency now means โ40 % reservation / โ10 % effect on auras, Echo shares that aura with party members within 8 blocks. The skill tiles show "On this aura: โฆ".
- ๐ฏ Target Dummy (admin,
/tt dummy,/tt dummy remove): an unkillable dummy for the hub โ every hit (weapon, skill, minion, DoT) shows the damage and running DPS in the action bar, and 3 s after your last hit you get a chat report (hits, total, time, DPS, biggest hit, minion share).
0.10.4 โ Hotfix ยท August 18, 2026
- โ Reflect fixed: the rare/magic modifier "Reflects X % damage" (25โ50 %) returned raw, unmitigated damage per hit โ with Cyclone (5 hits/s), Blade Vortex or big crits that was an instant death ("โฆ died" without a killer). Reflected damage is now reduced by your armor, capped at 10 % of your max life per hit and 40 % per second, thorns hits are not reflected, and you get an action-bar warning when you hit a reflect enemy.
0.10.3 โ Hotfix ยท August 18, 2026
- โ Server crash fixed: Fork / Greater Multiple Projectiles (and the Volley Crown unique) on archers spawned their extra arrows again for every extra arrow โ exponential growth until the watchdog killed the server. Extra arrows are now guarded and capped at 6 per shot.
0.10.2 โ Item Links ยท August 18, 2026
- ๐ Share items in chat โ the link shows the item name and the full tooltip (all stats) on hover: press Ctrl+Q on a TycoonBridge item (gear, gems, supports, orbs, maps, uniques โฆ) in your inventory โ it is posted instead of dropping the stack (vanilla items still drop normally; drag items out to drop stacks of plugin items); or use
/itemfor the item in your main hand; or write[item]/[hand]anywhere in a chat message. 3 s cooldown.
0.10.1 โ Minion Supports ยท August 18, 2026
- โ Support gems on summon gems now shape what the minions do. Summon gems carry the tags of their minions' abilities: Fire Mage = damage/projectile/fire (fireballs), Mage = damage/lightning (chain lightning), Archer = damage/projectile/physical/area (arrows, explosive arrows), Wolf = damage/physical/buff (bite + damage aura), Zombie = damage/chaos/area (chaos strike, taunt radius), Golem = damage/physical/area (slam). So Empower/Overload/Execution/Opener/Culling raise their damage, Precision gives them crit chance, Chain makes hits jump (mage: longer chain), Fork/GMP give fire mages and archers extra projectiles, Pierce lets arrows pierce, Wide Area/Concentrate scale slam, explosion and taunt radius, Ignite/Frostbite/Galvanize/Corrode convert their damage, Life/Mana Leech, Ward and Life Gain on Hit feed you, Knockback/Stun/Fortify work, Swift/Faster Casting speed up casters (mage, fire mage, golem) and give melee/archers extra strikes, Multicast/Spell Echo add extra strikes. Mana-multiplier supports (Empower +25 %, Multicast +40 %, Spell Echo +50 %, Efficiency โ40 % โฆ) change the mana reservation of that minion type. Not usable on minions: Blood Price, Second Wind, Arcane Surge, Returning Projectiles, Split on Hit, Unbound Ailments, Echo, Resonance.
- โ New support gem "Amplify" (+30 % aura effect, buff tag): on aura gems (Hatred, Grace, Discipline, Purity, Determination โฆ), on the wolves' damage aura (socket it on Summon Wolf) and on the Lifesteal/Cooldown aura.
- The Summons menu and the skill tiles in
/skillsshow the effective values (damage, life, reservation, projectiles, cast rate, radius, element, aura %) including the supports.
0.10.0 โ Ten Paths ยท August 18, 2026
- โ 7 Ascendancy points: you now earn a point at levels 30 ยท 33 ยท 36 ยท 39 ยท 42 ยท 45 ยท 50 โ enough to take all 7 nodes of your class (was 5 of 7). Existing characters get the extra points immediately.
- โ 10 new Ascendancy classes (28 in total, all in
/ascend list). Class mechanics are shown in the codex, chooser and tree: - ๐งจ Saboteur โ Trap Mode: right-click a spell slot in
/skills; the spell is armed as a trap at your aim (max 3, +40 % dmg, cooldown ร1.5, triggers within 2 blocks). Notables: Chain Reaction (traps within 5 blocks detonate together), Like Clockwork (6 traps; casting the trap slot on cooldown detonates all), core Explosives Expert (+100 % trap damage, guaranteed crit vs 3+ enemies, trap kills leave mini-traps). - โก Trickster โ built on trigger gems: Domino (when a trigger fires, all your other triggers fire their payload at 50 %, 2 s cd), Sleight of Hand (trigger cooldowns โ30 %, a payload kill resets them all), core Polymath (triggers hold two payloads โ shift-right-click the trigger to socket the second one; they alternate, payloads +5 levels, +2 % ES per payload).
- ๐ฟ Hierophant โ Totem Mode: right-click a spell slot; a totem (max 2, 8 s) casts the spell every 1.5 s at 70 %. Pursuit of Faith (+1 totem, 12 s, +2 % mana/s per totem), Ritual of Awakening (+10 % totem damage per active aura, an expiring totem casts once more at 100 %), core Divine Guidance (spells cost 30 % less while a totem stands, +5 % dmg per totem, totems echo your own casts at 50 %).
- ๐ฉธ Gladiator โ Blood in the Eyes (30 % of hits bleed 15 %/s for 5 s; bleeding enemies deal โ15 % and miss 20 %), Riposte (every block counters with 150 % melee damage), core Gratuitous Violence (bleeding enemies explode on death for 10 % max life in r 3 and spread bleed; bleed ร2 vs moving targets; block cap 75 %).
- ๐ป Shapeshifter โ
/form bear|wolf|raven|human(5 s cd): Bear +40 % life, +30 % armor, melee splash r 2, โ15 % speed ยท Wolf +30 % speed, +20 % attack speed, hits bleed, โ15 % armor ยท Raven slow fall, high jump, +25 % spell/projectile dmg, +30 % evasion, โ20 % life. Primal Instinct (shift bursts: quake + taunt / howl sprint / feather volley, form cd 2 s), Wild Growth (+25 % regen and chill/freeze immunity in beast form, kills heal 4 %), core Apex Predator (form bonuses doubled, 50 % of the previous form lingers for 6 s). - โจ Paladin โ Frugal Faith (+8 % reservation efficiency outside the 20 % cap), Radiant Faith (auras +25 % for you, +15 % for party allies; +3 % damage & armor per active aura), Unwavering Devotion (first aura reserves nothing; +1 % damage per 4 % reserved, max 20 %), core Avatar of Light (every 20 s or 10 kills: 6 s Consecration r 6 โ allies regen 5 %/s, enemies +20 % damage taken, your auras ร1.5 inside).
- ๐ฐ Gambler โ Loaded Dice (crit, block, evade and ailment rolls are rolled twice), Wild Card (each cast: 15 % free, 15 % double, 5 % Snake Eyes = cooldown ร2), core Jackpot (a hit counter in the action bar โ the 100th hit deals ร20, rains gold and gives +20 % loot quantity for 60 s; boss kills set the counter to 90).
- ๐ Reaper โ souls: +1 per kill (rare 3, boss 10), max 50, fade out of combat; +1 % damage and +0.5 % speed per soul. Harvest (25 % of kills rise as a 15 s spectre, max 5), Devour (at 50 souls the next hit consumes 25: chaos blast r 4 with +5 % of the hit per soul, heals 2 % per soul), core Death's Door (with 25+ souls you cannot drop below 1 life โ costs 10 souls, once per 2 s; reaching 50 souls grants 4 s without cooldowns).
- โก Raider โ frenzy charges (max 5): +1 per kill, boss hits +1 per 2 s; each +5 % damage, +5 % attack speed, +3 % CDR, +4 % speed, last 10 s; at max: Onslaught (+20 % speed/AS). Avatar of the Chase (at max charges you phase through monsters, are immune to slow/chill/freeze, +10 % evade), Way of the Poacher (kills grant 2 charges, 20 s duration, every 5th kill at max charges: frenzy nova), core Avatar of the Slaughter (max 8 charges at +8 % each; at 8 charges your hits strike twice; charges never fade inside maps).
- ๐ Ascendant โ First Path / Second Path / Ascendant Soul let you borrow a notable from up to three different classes at full strength (pick it in the tree; click a path node anytime to re-pick). Notables that need a class mechanic (traps, totems, forms, charges, souls) cannot be borrowed.
0.9.1 โ Hotfix ยท August 18, 2026
- โฆ Exceptional sockets: "+1 socket beyond the maximum" now gives the item 4 sockets (the normal maximum is 3). Previously it only added one to the normal socket roll, so most of these items ended up with a single ordinary socket and looked like nothing special. Existing exceptional items are upgraded automatically while in your inventory (identified or not). Reminder: an exceptional item carries 1โ3 traits โ 4 sockets, one stat rolled past its cap, or an extra affix slot โ not necessarily all three.
0.9.0 โ Chains of Casting ยท August 18, 2026
- โก 20 trigger gems: Cast on Critical Strike, Cast when Damage Taken (25 + 3/Lv damage, payload 70%), on Melee Kill, on Death (300%), while Channelling (every 0.5 s), on Block, on Evade, on Freeze, on Ignite, on Shock, on Poison, on Minion Death, on Minion Kill, on Low Life (<35%, every 4 s), on Full Mana, on Skill Use (every 4th cast), on Projectile Hit (50%), on Aura Activation, on Corpse (6 blocks), on Boss Phase (200%, once per boss). Equip a trigger in an active slot, right-click it in the loadout to socket a payload spell from your bag โ it is cast for free when the trigger fires; the three support gems of that slot apply to the payload; the trigger's own level adds +1% payload damage and โ1% trigger cooldown per level.
- โฆ 20 new support gems: Faster Casting, Greater Multiple Projectiles, Split on Hit, Returning Projectiles, Concentrated Effect, Increased Area, Swift Affliction, Efficacy, Unbound Ailments, Elemental Focus, Brutality, Fortify, Life Gain on Hit, Culling Strike+, Meat Shield, Feeding Frenzy, Predator, Arcane Surge, Second Wind, Spell Echo.
- โฆ 40 new spells (see the skill table): Firestorm, Flame Dash, Volatile Dead, Searing Bond, Combust ยท Freezing Pulse, Vortex, Ice Nova, Winter Orb, Frost Blades ยท Arc, Storm Call, Galvanic Field, Lightning Tendrils, Crackling Lance ยท Essence Drain, Soulrend, Wither, Despair, Caustic Arrow ยท Ground Slam, Cyclone, Shield Charge, Lacerate, Reave, Ancestral Warchief, Perforate ยท Split Arrow, Tornado Shot, Barrage, Puncture, Lightning Arrow ยท Animate Guardian, Summon Carrion Golem, Flesh Offering, Desecrate ยท Steelskin, Immortal Call, Phase Run, Vaal Discipline. 132 skills in total; the skill-specific gear affixes and the Unique/Ascendancy codices know them.
- ๐ Map Cache: every successfully completed map drops an orange loot box at your feet once you are back home (or into your inventory if it lands somewhere odd). Contents scale with a difficulty score โ map level, number of modifiers, size, effectiveness bonus, delirium %, uber โ and your quantity/rarity: coins, orbs (Lv 2 chance), gear (rare/exceptional chance), essences, gems, supports, runes, pearls, maps, fragments, delirium shards, small unique && Awakening Orb chances. Shift-right-click to unpack.
0.8.0 โ Relics of the Vaal ยท August 18, 2026
- โฆ 40 new uniques (136 in total) โ all listed with ranges in the in-game Unique Codex. Highlights: Alpha's Howl (+1 aura levels, cheaper auras), Aurora's Pact (auras reserve life & are shared), Voidbringer (+aura effect, more damage taken), Chorus of Kings (damage per active aura), Malachai's Loop (free auras, max 2), Bones of Ullr (more spectres), Queen's Decree (skeleton army), Femurs of the Saints, Bitterdream, Vis Mortis (cheap golems), The Baron (free zombies per strength), Mon'tregul's Grasp (titan zombies), Blood Sacrament (eternal Blood Rage), Cospri's Will (DoTs tick twice), Coralito's Signature, Snakepit, Witchfire Brew, Rotting Legion, Frostferno, Herald's Cinders, The Ice Fortress, Voll's Protector (power charges โ triple Spark), Storm Cloud, Pyre, The Three Dragons, Kondo's Pride, Rebuke of the Vaal, Terminus Est, Marohi Erqi, Doomfletch, Aegis Aurora, Hyrri's Ire, The Timekeeper, Wall of Brambles, Enderborn Circlet, Cartographer's Compass, The Gull, Perandus Blazon, Sacrificial Chalice, Silent Hymn.
- โฆ Unique drop chances tripled: bosses 1.05%, rare monsters 0.15%, magic 0.03%, supply crates 0.9% (premium 1.8%), vases 0.45%, power totems 2% / 6%, rifts 3%, uber caches 25%, event caches 6%.
- Skill gems now show their support tags (Damage ยท Projectile ยท Fire โฆ) in the lore, so you can see which support gems apply.
0.7.5 โ The Codices ยท August 17, 2026
- โฆ Unique Codex: main menu โ Character โ Unique Codex (or
/uniques [name]) lists every unique in the game โ base, flavour text, stat ranges, effect ranges, linked skill and drop sources, four pages, filterable by name or base. - โ Ascendancy Codex: browse all classes and every node at any level โ Character โ Ascendancy Codex,
/ascend list, or the book in your own ascendancy tree. Below level 30,/ascendopens the codex as well.
0.7.4 โ Clear Sight ยท August 17, 2026
- โ Delirium works again: the map modifier never activated (a value-less modifier counted as 0) โ the darkness now spreads from the start point as intended, with the boss-tier rewards and delirium shards.
- ๐ Watching maps: spectators now land at the player (map owner first, otherwise the next active player) instead of the map spawn;
/watch tpbrings you back to them (repeat to cycle through a party)./watch <name>joins someone's map directly,/watchopens the list โ aliases/spec,/spectate. - Sidebar, stats menu and character sheet now show your effective armor and evasion โ Iron/Reinforced Reflexes, Whirling Guard, agility, Grace/Determination auras and uniques included (they always worked in combat, only the display was wrong).
- Spawn eggs on placed spawners work again (EconomyShopGUI's spawner module blocked the type change โ its spawner provider is now disabled; our own spawner item/handling stays).
0.7.3 โ Ender Forge ยท August 17, 2026
- โฆ Enchanted Enderpearls have a new job: they shape the implicit of your gear (the enchant shop is gone โ tool enchants live on as tool affixes). Right-click a pearl with a piece of gear in your other hand: Enchanted = reroll the implicit value ยท Super = reforge the implicit into a random implicit of that slot family (e.g. a diamond sword can take the stone sword's physical implicit) ยท Mega = perfect the implicit (maximum value) ยท Giga = add a second, purple Ender implicit (movement speed, all attributes, cooldown reduction, reservation efficiency, XP, quantity, rarity, leech or +1 spell levels; a new Giga replaces it). Not on uniques or corrupted items; pearls stay 3ร3-craftable and can no longer be thrown by accident.
0.7.2 โ Homeward ยท August 17, 2026
- โฆ Back where you came from: after a map (completed, timed out or lost), the Endless Tower or the boss event you return to the exact spot you left โ also inside a friend's world or the SMP world. Your own world and the hub are only fallbacks (e.g. if you lost access to that world in the meantime).
- โฆ Relogging in shared worlds: the world you logged out in is loaded again before you join โ no more free fall over the hub after visiting a friend. If you no longer have access, you land safely at the hub spawn.
- โฆ Loot filter: new toggle Unique gear (row 5) โ uniques are filtered only by this switch; slot and rarity filters skip them (previously a slot filter could swallow a unique). Exceptionals still never filter.
0.7.1 โ Hotfix ยท August 17, 2026
- The passive tree and ascendancy no longer add minions (setting a type to 1 gave 4). New effects: Pack Leader (Conjuration notable) = 10% minion cooldown reduction + 15% minion damage; keystone Legion = 25% minion cooldown reduction, +25% minion life, +15% minion attack speed; Necromancer Legion = 10% minion cooldown reduction; Overwhelming Numbers = minions deal +2% damage per living minion (max +30%). Only gear affixes and uniques still grant free minions.
0.7.0 โ Chorus of War ยท August 17, 2026
- โฆ Auras reserve mana: every aura gem (Lifesteal Aura, Cooldown Aura, Grace, Discipline, Purity and all new ones) reserves 18% of your raw max mana while equipped โ reservation-efficiency affixes and Clarity reduce that (cap 20%). Auras activate in slot order; an aura that no longer fits your mana simply stays off (Your Summons and the Skills info show active/inactive auras). Minions take the remaining mana.
- โฆ 14 new auras: Anger (flat fire), Wrath (flat lightning), Hatred (physical โ extra cold), Precision (crit + accuracy), Malevolence (damage over time), Pride (nearby enemies take more physical damage), Determination (armor), Vitality (life regen for you and minions), Clarity (mana regen + reservation efficiency), Haste (move/attack speed), Tempest Shield (block chance + shocking counter-zap), Arctic Armour (less damage while standing still), Herald of Ash (fire kills explode corpses), Herald of Ice (chilled kills shatter). All passive, level-scaling, shareable via Herald / Prism Guardian โ see the skill table on the info page. New prefix โ+1โ3 to level of <an Aura>โ on totems, helmets and body armor.
- โฆ Vow of Crimson (unique diamond chestplate, +50โ70 life, +8โ12% life): auras and minions reserve life instead of mana โ 60% of the mana share is taken from your maximum life, your mana pool stays completely free. 96 uniques in total.
0.6.5 โ Hotfix ยท August 17, 2026
- Setting a minion type to 0 in Your Summons now really means 0: generic โ+X summoned minionโ bonuses (passive tree, ascendancy, uniques) only apply to types you run at least one of. Type-specific extras (gear โ+1 summoned mageโ, โ+1 minionโ supports, Fenrir's Call) still always apply โ each tile lists both numbers.
0.6.4 โ Chosen Kin ยท August 17, 2026
- โฆ โ+X summoned minionโ is now type-specific: the prefix on totems, helmets and staffs rolls as +1โ2 summoned wolves / zombies / archers / mages / fire mages / golems โ one type per affix, and those extra minions stay free of mana reservation. Existing gear converts itself: the old all-types affix on any item in your inventory becomes one random type (Your Summons shows โExtra minions: โฆ wolves +1โ etc.). Uniques such as Crown of the Horde keep their all-types bonus, and passive-tree / ascendancy nodes stay generic too.
0.6.3 โ Legion Unbound ยท August 17, 2026
- โฆ No level cap on summons: the gem level no longer limits how many wolves, zombies, archers, mages, fire mages or golems you run โ you set the count yourself in Your Summons (left โ1, right +1, shift ยฑ5, Q = fill your free mana). The only limit is your mana; the gem level still decides how strong they are and only provides the starting count when you first equip a gem.
- โฆ Reservation costs raised: wolf 20, zombie 25, archer 25, fire mage 30, mage 40, golem 80 mana per minion (reservation-efficiency affixes still cut up to 20%). Minions from gear, uniques, ascendancy nodes and โ+1 minionโ supports remain free.
- Server safety cap: 25 minions per type, 50 in total per player.
0.6.2 โ Thrifty Masters ยท August 17, 2026
- โฆ Mana reservation efficiency: new suffix โX% mana reservation efficiencyโ (3โ12% per affix) on totems, helmets, staffs and body armor โ every gem minion reserves that much less mana. Capped at 20% from all sources (a golem then reserves 16 instead of 20, a wolf 3.2 instead of 4). Minion essences can roll it; Your Summons and the character sheet show your current efficiency and the effective cost per minion.
0.6.1 โ Bound Servants ยท August 17, 2026
- โฆ Mana reservation for summons: every minion that comes from a gem now reserves part of your maximum mana โ wolf 4, zombie 6, archer 6, fire mage 8, mage 10, golem 20. Your usable max mana shrinks by the total (the sidebar shows the reduced value). Extra minions from gear, uniques and ascendancy nodes are free. Open Your Summons in
/skillsand click a minion tile to set how many of each type you want (left-click โ1, right-click +1, shift ยฑ5, Q = all) โ the mana you free up is instantly available for casts. If the budget runs out, minion types later in the list simply get fewer. Blood Magic characters reserve from a virtual pool. No more unlimited armies! - โฆ Skill-specific gear affixes: new prefixes โ+1โ3 to level of <a specific skill>โ โ the skill is rolled with the affix: totems and staffs roll a Magic OR Summon skill, helmets a Summon skill, arrows a Projectile skill, bows/crossbows a Bow skill, swords and spears a Melee skill, shields and body armor a Guard skill. The bonus adds to that skill's level exactly like โ+X to level of all spellsโ (it also raises minion counts, aura strength etc.). Orbs, essences (spell essence), the anvil, uniques' weakened stats and the crafting guide all handle them.
- Character sheet and the Skills info button now show your reserved mana and your skill-specific level bonuses.
0.6.0 โ Seven Sigils ยท August 17, 2026
- โฆ Seven skill slots:
/skillsnow has five active slots โ cast with Q, Shift+Q, F, Shift+F and Shift+Left-click (into the air) while holding gear โ plus two passive slots that only take summons and auras. Every slot keeps its own three support gems and its own cooldown. Old two-plus-one loadouts migrate automatically (the old passive slot becomes slot 6). - โฆ 37 new skill gems in the Path-of-Exile-2 style โ they drop like every other gem, level 1โ30, can be awakened and support-linked:
- Fire: Flame Wall, Solar Orb, Incinerate (channel), Detonate Dead (uses corpses)
- Cold: Frost Bomb (exposure), Glacial Cascade, Cold Snap, Ice Shot
- Lightning: Spark, Orb of Storms, Ball Lightning, Lightning Warp
- Chaos: Contagion (spreads on kill), Bane, Blight (channel, stacks), Toxic Rain
- Melee: Sunder, Leap Slam, Whirling Blades, Earthquake, Spear Throw (impale), Blade Vortex
- Bow: Rain of Arrows, Explosive Shot, Snipe, Escape Shot
- Minions: Summon Golem (passive bruiser with a slam), Raise Spectre (copies your last kill, 30s), Skeletal Warriors (12s), Bone Offering, Convocation
- Guard & auras: Molten Shell, Blood Rage, Temporal Rift, and the passive auras Grace (evasion), Discipline (energy shield), Purity of Elements (less elemental damage)
- New mechanics: exposure/impale (target takes +20% damage for 4s), chaos damage over time that keeps ticking and can spread, corpses (every monster leaves one for 20s), temporary minions with their own timers โ all listed in the skill table on the info page.
- Fix: skill gems and support gems can no longer be thrown, placed, used or eaten by accident โ they are inventory items only.
0.5.6 โ Tidy Vaults ยท August 17, 2026
- โ Shop: lecterns are for sale (60 gold, sell 15) and the starter gear moved to its own Starter Gear & Tools page โ now also Magic level-1 pickaxes, axes, shovels, hoes, spears and staffs for 25 gold each, identified and ready to use.
- ๐ฆ Chest sorting: shift-right-click any lectern (or type
/sort) โ every item from your inventory (hotbar, armor and offhand stay where they are) is quick-stacked into chests, barrels and shulker boxes within 8 blocks that already contain that item; afterwards all those containers are merged and sorted by item type. Uniques and pets never move. Works in your own or shared world and in the SMP world outside the spawn protection. Lecterns are craftable as usual (bookshelf + slabs).
0.5.5 โ Beasts & Legends ยท August 17, 2026
- โฆ Ravager โ a new monster that never appears as a normal spawn: 30% of rare sets are led by a Ravager (physical damage ร1.5, 3.5ร life, no resistances) and it is the fifth boss type โ charge + ground slam every 7 s (knockback), a roar every 12 s that slows everyone within 8 blocks. Both entries are in the Bestiary.
- โฆ 30 new uniques inspired by Path of Exile 2 (95 total): Widowhail (arrow affixes +100โ150% more effective), Trenchtimbre (+1 minion, +50% minion attack speed, โ30% minion life), Pillar of the Caged God (minions +1โ2% damage per Strength), Innsbury Edge (hits curse: +15% damage taken), Splinter of Loratta (melee hits sweep 30โ50% to enemies within 2 blocks), Kaom's Heart (+40โ60% life, no energy shield), Ghostwrithe (25โ40% of life as ES), Temporalis (cooldowns โ20โ35%, mana +50%), Morior Invictus (3 rune sockets), The Coming Calamity (ailments spread to enemies within 3 blocks), Crown of the Pale King (25โ35% of damage taken reflected), Radiant Grief (enemies within 4 blocks burn), Sandstorm Visage (projectiles pierce +1), Ravenous Passion (Rage +50% duration, +20% more damage), Astramentis (+15โ25 all attributes, requirements ignored), Ryslatha's Coil (physical rolls 60โ190%), Doryani's Prototype (lightning ignores resistances, โ30% own lightning res), Wanderlust (immune to slow/freeze), Windscream (curse aura +10โ15% damage taken), Corpsewade (kills leave chaos pools), Foxshade (full life: +15โ25% speed, 20% less damage taken), Rise of the Phoenix (immune to burning, 1% regen), Prism Guardian (auras reach the party), Bringer of Rain (blocking blasts enemies away), Headtaker (rare kills: +15โ25% damage & +10% speed, 3 stacks), Ventor's Gamble (loot stats roll from negative to very positive), Serpent's Egg (poisons +50โ80%), The Everlasting Gaze (20โ30% of mana as ES), Sacrificial Heart (kills restore 2โ4% life & mana), Blackflame (arrows always ignite, ignites +40โ70%).
- Fix: Herald's Far Reach notable now really shares Cooldown and Lifesteal auras with the party (it was listed but not wired).
0.5.4 โ Full Shelves ยท August 17, 2026
- ๐ The Archive now grants 4 points per level-up (was 1): 49 level-ups ร 4 = 196 points for the 180 nodes on all four pages โ at level 50 the entire Archive can be allocated. Levels you already have count immediately. The passive tree stays at 2 points per level (98 of 360 nodes) โ build choices remain there.
0.5.3 โ Cut Gems ยท August 17, 2026
- โฆ Skill gems drop with levels: the level of a dropped gem now scales with the map level โ cap is map level / 2 (max 25). Normal monsters are heavily weighted towards low levels (Lv 50 map: ~40% Lv 1, ~10% Lv 10+, ~2% Lv 20+); bosses, magic/rare monsters, loot totem stages 2+, rifts (8%), uber bosses, tower checkpoints (wave 15+), world-boss caches and the Wandering Merchant use a much friendlier curve (Lv 50 boss: ~30% Lv 10+). Support gems from Lv 20+ maps can drop with 5โ15% quality.
0.5.2 โ Wanderers ยท August 17, 2026
- โฆ Wandering Merchant โ every 2 hours (odd hours, Berlin time) he sets up camp at a random spot within 2,500 blocks of the SMP spawn. 30 minutes before, the chat announces the exact coordinates; he stays 30 minutes. Stock rotates every visit and every piece is sold once (first come, first served): 1โ2 uniques (30โ55k gold), Lv 2 orbs (8k), sometimes a Lv 3 orb (25k), T2/T3 essences, a boss fragment, support gems, a prism, Warding and Charting orbs, delirium shards, occasionally an Awakening Orb (50k) and very rarely a pet (250k). Right-click him for the shop.
- โ Corrupted Zones โ 15% of maps hold an altar inside a ring of crying obsidian. Right-click it to unleash 10 + level/4 corrupted monsters (ร2 life and damage, glowing, some magic/rare); clear all of them within 3 minutes and the altar spills a Corruption Orb, 1โ2 already-corrupted rare items, essences, a chance for a Lv 2 orb, an Awakening Orb (5%) and a unique (3%). Too slow and the corruption recedes.
- ๐ Achievements & titles (
/achievements,/title, Character menu) โ 24 milestones from "First Blood" (100 kills) to "the Endless" (clear the tower) and "the Ascended" (10 uber kills). Each pays gold and unlocks a chat title shown before your name โ wear the one you like. - โฆ Ailments โ elemental hits now inflict status effects (15% base chance per element with a meaningful share of the hit): Ignite (25% of the fire hit per second for 4 s), Chill (30% slower, 2 s) or Freeze (big ice hits, 1.5 s, not on bosses), Shock (+10% damage taken, 3 s) and Poison (20% of the chaos hit per second for 4 s). Bosses take half duration. New affixes: of Affliction (+5โ20% ailment chance, weapons/staffs/arrows) and of Suffering (+10โ40% ailment effect and duration).
- Drop tuning: spawn eggs and spawners drop far less often (0.6% / 0.08%, bosses 1.5%). Uniques now also come from rare monsters (0.05%), crates and chests (0.3%, guarded 0.6%), vases (0.15%), loot totem stages 2/3 (0.7% / 2%), rifts (1%), corrupted zones (3%) and the tower โ and map bosses went from 0.2% to 0.35%. Pets 2.5ร as often (0.25% map boss, 1% uber, 2% event cache, 3% tower wave 30).
0.5.1 โ The Tower ยท August 17, 2026
- โ Endless Tower โ monsters born in the delirium fog drop Delirium Shards (plus one per delirium tier from the boss). Right-click 9 shards to forge a Tower Key; use it in your own world to enter a void arena with your party. 30 waves of growing monster count and power (level follows the group level), a boss every 5th wave and checkpoint loot after each boss: orbs, rare gear, essences and runes from wave 10, Lv 2 orbs from 15, Awakening Orbs (30%) from 20, a unique chance at 25 and a guaranteed unique + Lv 3 orb + Awakening Orb + T3 fragment (3% pet) at 30. Leave anytime at the beacon or with
/tower leave; dying sends you home but everything you picked up stays yours. - โฆ Awakening Orb โ a rare orb that turns a Level 30 skill gem into its Awakened form: 30 more levels to grow, +25% effect and โ20% mana on top. Combine two equal awakened gems for +1 level as usual (up to Awakened 30). Sources: uber bosses (20%), delirium 100% boss reward (25%), tower checkpoints, world-boss caches (4%), loot totem stage 3 (3%), the Wandering Merchant.
0.5.0 โ Bramble & Blade ยท August 17, 2026
- โฆ Thorn build: thorns are a real archetype now. +X thorns damage and % increased thorns damage roll on every armor piece (not just shields), plus the new suffix of the Bramble (3โ10% of armor added as thorns; chest, helmets, shields). Thorns hit melee and ranged attackers, are dealt as pure retaliation damage (no weapon formula on top) and show in the Character Sheet.
- โฆ Three thorn uniques: Bramblecoat (netherite chest: thorns also hit every enemy within 2โ4 blocks of the attacker), Hedgewall (shield: blocked hits deal 150โ250% thorns and knock the attacker back), Nettlecrown (helmet: 10โ20% of thorns damage heals you).
- โ Ascendancy "Ironbark" (Tank): Bramble Skin, Barbed, Oak Heart, Bark; Bristling Aura (every 2 s enemies within 3 blocks take 50% of your thorns), Hardened Barbs (+1 thorns per 10 armor and thorns trigger on any hit you take, elemental included), core Vengeance (thorns ร2 and 25% of the damage you take is added to the reflected thorns).
- โ Ascendancy "Sellsword" (Summoner): Drill, Field Rations, Comrade, Pay Grade; Bodyguard (enemies that hit you are taunted to your mercenary), Field Medic (your mercenary heals you 2%/s while within 5 blocks), core Hired Blade โ a sword-and-armor Mercenary that scales with your level (life 40 ร (1 + 0.15 ร level), damage 6 ร (1 + 0.2 ร level), armor 12), returns 10 s after falling and appears in the Summons overview. 18 classes in total now.
0.4.7 โ Scholars ยท August 16, 2026
- โฆ Experience affixes: % increased experience gained now rolls on gear โ prefix of the Scholar (3โ10 %, helmets and arrows) and suffix of Wisdom (4โ15 %, all armor, totems, shields, staffs). It multiplies all map XP (kills, bosses, completion), stacks across pieces, shows in the Character Sheet under Loot Bonuses and can be forced by an Essence of Greed.
0.4.6 โ Sharp Tiers ยท August 16, 2026
- โฆ Distinct tiers: every affix now has exactly as many tiers as it has different integer values (at most 8) โ no more "T8 = T7 = T6". +X summoned minion is T2 = 1 / T1 = 2, +X to level of all spells is T3/T2/T1 = 1/2/3, block strength has 6 tiers, and wide ranges keep their 8. Tooltips show the tier count where it is smaller than 8 (
T2/2: 1); the Crafting Guide lists the real tiers with the earliest item level and combined odds. Rerolls (Refinement, Level-Orb floors), tier shifts (Corruption) and Souls use the same bands; existing items are read correctly. - โฆ Minion tankiness nerf: minion life now scales +15% per gem level (was +25%) and base life is lower โ wolves 12, archers 10, mages 24, fire mages 15 (zombies stay at 50 as the tank). Damage scaling is unchanged (+20% per level).
0.4.5 โ Fine Sieve ยท August 16, 2026
- โ Loot Filter 2.0 (
/lootfilteror Play โ Loot Filter): four labelled rows with 26 switches and 2 thresholds. Gear by slot (weapons, helmets, chestplates, leggings, boots, offhands, tools) and by rarity (Normal / Magic / Rare), plus a "hide gear below item level X" threshold (ยฑ5 per click). Maps as a whole plus "hide maps below level X". Orbs as a whole or by group (common / uncommon / rare), special materials, skill gems, support gems, runes as a whole or by tier (small / medium / big), essences by tier (Whispering / Screaming / Deafening), eggs & spawners. - Never filtered, no matter what you switch off: uniques, exceptional items, Lv 2/3 orbs, Charting/Warding/Mirror orbs, boss fragments, pets, prisms and gold coins. A reset button clears everything; in a party the leader's filter still applies to all.
0.4.4 โ Clean Desk ยท August 16, 2026
- โฆ Main menu rebuilt: a header (level ยท your head ยท gold), four glowing category tiles โ Play, Character, Economy, Social & Info โ each opening its own submenu, a featured row (World Boss with sign-up screen, latest Patch Notes, Ascendancy) and a quick bar for the things you use every minute (My World, Maps, Skills, Quests, Shop, Auction House, Hub).
- โฆ Skills loadout: three clean columns โ the gem on top, its up to three support gems vertically below it. Nothing shifts around anymore: skill gems and support gems from your inventory live on their own Gem Bag / Support Bag pages, sorted in a fixed order with paging. Click an empty slot to pick from the bag (the passive slot only offers passives), combine gems there with shift-click; the support bag shows green/red whether a support fits the chosen gem and lets you switch the target slot at the top.
- โฆ Your Summons: fixed rows โ the five species, the four auras/abilities, and a live roster per species with health bars, distance and combat state in the tooltip, instead of a list of individual minions that jumped around as they died and respawned.
0.4.3 โ Violet Hour ยท August 16, 2026
- โฆ Uniques are purple now โ bold violet name with a โฆ, a UNIQUE tag line and glint, so they can no longer be confused with gold Rares. Uniques already in your inventory update themselves automatically.
- Unique effects roll a value: most effects now have a range, shown in the tooltip as
[loโhi]โ e.g. Stormcaller's Crown +3โ6 chain targets, Glass Cannon +35โ50% damage, Twinbolt's second bolt 60โ100%, Packmother +2โ4 wolves, Last Stand once per 45โ75 s, Spell Echo 8โ14%. Purely binary effects (Chain Loop, Lucky Coin, Twin Blessing โฆ) stay as they are. The Refinement Orb now rerolls stats and effect values within the ranges. - โ Corrupting uniques โ the Corruption Orb now works on uniques, with outcomes that fit them: overcharged effect (every rolled effect goes 25% of its range beyond the best value), a stat above its maximum (+30โ60%; negative drawback stats become milder instead), +1 socket (uniques normally have none โ so a rune fits), weakened (all stats drop to their minimum), transmuted into another unique of the same slot with fresh rolls, destroyed, or nothing at all (25%). Like every corruption it is irreversible and locks the item.
- Fixes: Longshot's "+% archer damage", Gravity Well's pull-then-blast and Clockwork Heart's mana per minion were listed but not wired โ they work now.
0.4.2 โ The Bazaar ยท August 16, 2026
- โ Essences โ 8 kinds ร 3 tiers, a Flux-style crafting item with a guaranteed affix category: Fury (damage, attack speed, accuracy, crit, projectiles), Stone (armor, block, thorns, knockback resistance, durability), Wind (evasion, energy shield, movement, step height), Life (life, regeneration, leech), Sorcery (mana, spell level, spell damage, cooldown reduction), Warding (all resistances incl. maximum), Greed (gold, quantity, rarity, spawn-egg finds), Command (every minion stat). Apply it in the anvil like an orb: it replaces one random affix (preferring affixes from other categories, never a locked one) or fills a free slot; Normal items become Magic with the category affix. Whispering (T1) rolls normally, Screaming (T2) no lower than tier 5, Deafening (T3) no lower than tier 3.
- Sources: loot-totem reward stages (50% from stage 1, guaranteed from stage 3), sealed rifts (40%), magic monsters 1% / rare 2.5% / bosses 8%, delirium tier 2, uber bosses (T2/T3 guaranteed), world-boss caches. Higher map levels roll higher tiers more often.
- โ Buy Orders in the auction house: hold a sample and type
/ah want <gold each> [amount]โ the gold is escrowed immediately. Everybody sees your order under /ah โ ๐ Buy Orders and can fill it with one click (shift-click sells the whole stack)./ah sell <gold>at or below an open offer sells instantly to the best order, and a new order immediately buys matching listings that are cheaper. Commodities only (orbs, essences, gems, runes, fragments, maps, vanilla materials โ no gear). Up to 8 orders per player; cancelling refunds the remaining escrow. - โฟ Pets โ very rare loot collectors: 0.1% from map bosses, 0.5% from uber bosses, 1% in a world-boss victory cache. Six species (Allay, Fox, Cat, Parrot, Frog, Rabbit) with a pickup radius of 7โ10 blocks around you: they walk/fly to dropped loot, bank gold coins instantly and keep everything else in a 27-slot bag (right-click the pet, or
/pet). Shift-right-click recalls the pet into its item โ the bag stays stored on the pet. Pets are invulnerable, can't be targeted, follow you across worlds and come back automatically when you log in. One pet out at a time. - ๐ The Archive grows: two new pages with their own nodes. Archive III ยท Expeditions โ rift chance/loot, faster delirium and delirium loot, fragment and essence chances, uber loot, world-boss score, map drop chance; medium keys Rift Charts, Waking Nightmare, Shard Hunter; keystones Riftwalker (every map has a rift, waves +50%, loot +50% + an extra rare item), Delirious Mind (delirium starts at 3ร radius and builds twice as fast; delirious monsters +25% power, +50% loot) and Nemesis (map bosses +100% life but double loot rolls and double fragment chance). Archive IV ยท Regions โ loot per environment (Nether/End/structures/Overworld), chance for non-overworld maps, modifier effectiveness, speedrun gold, party loot; medium keys Infernal Charts, Void Charts, Expedition Ledger; keystones Cartographer's Gambit (bought maps always +1 modifier and +50% modifier effectiveness, โ25% time), Twin Bosses (every map spawns a second boss with โ30% life each โ Catalyst maps get three) and Regional Master (bought maps are never plain overworld, +30% loot in Nether/End/structure maps). The four pages form a ring.
- New quest chains: Riftwalker (seal rifts) and Event Champion (world-boss events) โ lifetime, daily and weekly.
0.4.1 โ Into the Dark ยท August 16, 2026
- โ Delirium โ a new map modifier. A growing darkness spreads from your start point (1 block per second, shown as an ink ring at its edge). Inside it you get the Darkness effect and your personal delirium % climbs by 1 per second (it decays by 2 outside). Every monster that spawns inside the darkness gets +1% life and damage per % (of the highest fighter) and drops bonus loot scaled by that % โ orbs, gear, runes, coins. The boss pays out reward tiers for every 20% the group reached: 3 orbs โ rare item + orb + essence โ Lv 2 orb + rune โ gem/support gem + rare item โ Lv 3 orb + support gem + 15% unique. A boss bar shows the current % and the radius.
- โ Rifts โ 20% of maps hold 1โ2 rifts (an end-portal frame with a floating label; you get their coordinates when they appear). Right-click to open it, then hold the 9-block ring for 30 seconds while six monster waves (3 + level/8, max 9 per wave) pour out. Leave the ring for more than 4 seconds and the rift collapses. A sealed rift spills a guaranteed rare item (+2 levels, 10% exceptional), a 50% second one, 2โ3 orbs, coins, 35% rune, 40% essence, 10% support gem and 6% Lv 2 orb.
- โ Boss Fragments & Uber Bosses โ map bosses drop a fragment with 1% (Catalyst bosses 3%): Ember, Frost, Storm, Void in tiers 1โ3 by map level (<20 / 20โ34 / 35+). Right-click a stack of 4 identical fragments to forge an Uber Map (Lv 20 / 35 / 50, small arena map): the Pyre Lord (Nether), Frozen Monarch, Storm Herald or Void Watcher (End). Uber bosses have ร4 life and ร1.6 damage, use their special every 8 s, and at 50% enter phase 2 (heal 10%, speed, faster casts): fire rings + meteor rain, frost novas + frozen guards, lightning storms + vex swarms, void grasps + shadow blinks. Loot: a guaranteed unique, 50% Lv 2/3 orb, 3 rare items, 3โ5 orbs, 2 runes, a T2/T3 essence, gems, coins โ and one fragment back (0.5% pet).
- โ World Boss Event โ every 4 hours (00/04/08/12/16/20 Berlin time). 15, 5 and 1 minute before, the chat announces the boss; sign up with
/event join(leave with/event leave,/eventshows the countdown). At start everyone signed up is pulled into a tiny void arena with only the boss โ one of four rotating world bosses (Gravemaw the Devourer, Ashen Colossus, Frostbound Sentinel, Sunscorched Warlord). Life scales with the number of fighters (ร2.5 + 1 per fighter), damage +10% per fighter; its level follows the group's average level. Abilities: leap slam, arrow rain, reinforcements every 20 s, wither pulse โ enraged at 50% (faster, stronger, more adds), frenzy at 20% (fire rings). Deaths cost 15% of your score and 15 s on the bench, then you're back in. Late joins close 90 s after start; 12-minute limit. - Loot caches: everyone gets a shulker box โ base loot plus one extra roll per 8 score points (score = 60% your damage share, 25% tanked share, 15% healed share, relative to a fair share; assists on adds add up to +15). Rolls: orbs, rare items (10% exceptional), runes, skill/support gems, Lv 2 orbs, essences, catalyst stars. Top damage gets a Lv 2 orb, top tank an exceptional rare item, top healer a Big rune; on victory 3% (top 3: 6%) unique, 15% fragment, 50% map, 1% pet. If the boss survives, a smaller "Retreat Cache" scales with the life you destroyed. Shift-right-click a cache in hand to unpack it; offline players receive theirs on their next login.
0.4.0 โ Ascension ยท August 16, 2026
- โฆ Support Gems (35) โ socket up to three support gems into each skill slot in the Skills menu (click = slot 1, shift-click = slot 2, right-click = slot 3). Only supports that fit the skill's tags apply. The set: Multicast, Empower, Efficiency, Swift, Overload, Precision, Execution, Opener, Blood Price, Focus (+3 levels), Pierce, Chain, Fork, Wide Area, Concentrate, Long Reach, Linger, Burst, Ignite, Frostbite, Galvanize, Corrode, Life Leech, Mana Leech, Knockback, Stun, Culling, Ward, Echo, Resonance, Minion Focus, Frenzy Pack, Iron Pack, Elemental Pack, Blink Pack. Supports drop from map monsters (a bit more often than skill gems); a Gem Cutter's Prism (rare) raises a gem's quality up to 20% (+1% effect per point).
- โฆ Uniques (62) โ items with fixed, build-defining effects and (since 0.4.3) purple names. Two for every skill (e.g. Emberpact/Cinderwake for Fireball, Twinbolt/Stormcaller for Lightning, Packmother/Rimefang for wolves, Gravebind/Bulwark of the Horde for zombies, Timeweaver/Clockwork Heart for the cooldown aura, Lifebloom/Purewater Vessel for Healโฆ) plus mechanic and stat uniques such as Lucky Coin, Mirrorhide, Glass Cannon, Last Stand, Ironsoul, Windrunner, Prismheart, Phantomstride, Gambler's Grip, The Cartographer's Eye, Twin Blessing, The Vase King, Gold Rush, Aegisdrinker, The Provoker, Echoing Void and Soulchain. 0.2% from every map boss (guaranteed from uber bosses); only the Refinement Orb works on them (rerolls values within the unique's ranges).
- โ
Ascendancy (
/ascend, from level 30) โ choose one of 16 classes in four archetypes: Damage โ Berserker, Assassin, Occultist, Elementalist; Tank โ Guardian, Juggernaut, Warden, Champion; Support โ Oracle, Herald, Chronomancer, Alchemist; Summoner/Ranged โ Necromancer, Beastmaster, Ranger, Deadeye. Each class has 7 nodes (4 small stat nodes, 2 notables, 1 core mechanic) and you get one ascendancy point at levels 30/35/40/45/50 โ so you pick 5 of 7. Respec costs five times the passive respec price.
0.3.5 โ Neighbours ยท August 16, 2026
- ๐ Shared worlds: invite friends into your world with
/world invite <player>(they accept with/world accept). Members can build, craft, identify gear and run maps there โ and visit anytime with/world visit <owner>, even while the owner is offline. Up to 8 members per world. - Manage everything in the main menu (shift-click "My World": your members and the worlds shared with you) or via
/world kick,/world leave,/world members. Only the owner can set the spawn or reset the world โ a reset ends all memberships. Dying in a shared world respawns you at that world's spawn. - Guests without membership (e.g. via
/tpa) can no longer build or break in other players' worlds โ they can look, members can work. - โ Loot Filter (
/lootfilteror the Maps menu): hide drop categories you don't want โ weapons, each armor slot separately, offhands, tools, orbs, runes, skill gems, maps, special materials, eggs & spawners. Hidden loot vanishes โ nothing replaces it (it's a filter, not a reroll). Applies to monster kills, loot crates and vases. In a party the leader's filter applies to everyone; your own settings resume once you leave. - โ World Settings: new No Mob Griefing toggle โ creepers, endermen, zombies and sheep never change blocks in your world.
0.3.4 โ Warding ยท August 16, 2026
- ๐ Warding Orb (rare โ rolls in the 1% orb group next to the Charting Orb): locks one random affix forever. A locked affix can no longer be replaced, removed, rerolled or corrupted โ Flux, Erasure, Refinement and Corruption skip it, tier shifts and the Exceptional overcap leave it alone, and even the Soul of Strength ignores it.
- Rules: Rare items only, at least 3 affixes on the item, maximum 2 locks per item. Which affix gets locked stays hidden until you take the result (like every orb). Locked affixes show a ๐ in the tooltip.
- The idea, borrowed from PoE 2's Sanctify: pin the two rolls you love, then reroll the rest without fear. Corruption's "reroll all" keeps the locks and only rerolls around them.
0.3.3 โ The Frontier ยท July 30, 2026
- ๐ The SMP world is open (
/smpor the main menu): one classic survival world for everyone โ 30,000ร30,000 blocks of normal generation with structures, plus its own Nether and End. - Nether and End portals link only the three SMP dimensions โ your private world and the hub stay untouched. The End entry gets the classic obsidian platform, and the End exit portal brings you back to the SMP spawn.
- The spawn area is protected (radius 24): no building, breaking or explosion damage. Deaths without a bed respawn you at the SMP spawn โ beds and respawn anchors work normally. Leave anytime with
/hubโ and/smpbrings you back to exactly where you left off (Nether and End included). - ๐ฅ Spawn eggs now drop from map monsters (uncommon โ ~4% per kill, every mob type except bosses like Wither, Dragon, Warden, Elder Guardian) โ and rare Monster Spawners (0.4% per kill, 5% per boss). Place a spawner, right-click it with any spawn egg to set its mob, and break it with a pickaxe to pick it back up. Works in your own world and the SMP world.
- New weapon suffix of the Beastmaster (swords, spears, bows, crossbows, staff): +20โ100% chance to find spawn eggs and spawners. Loot quantity boosts both as well.
- โฆ Spells scale past gem level 30: with +spell levels from gear (armor/offhand affixes up to +3, staff implicit +1โ2) the effects keep growing beyond a level-30 gem. Several effect caps sat below that โ raised: Cooldown Aura 45% (was 30), Lifesteal Aura 80% (was 40), Heal 45% (was 30), Teleport 18 blocks, Chain Lightning up to 10 targets, explosive arrows 50%, mage chains up to +2 more jumps โ and more minions per gem (wolves 12, zombies/archers 9, mages 5โ6; hard caps per type raised accordingly).
- ๐บ Recall: casting any summon gem (Q / Shift+Q) now teleports all your minions โ from every equipped gem โ straight to your side. 5-second cooldown, no mana. Perfect for lost wolves, regrouping before a boss, or pulling your pack out of a bad fight.
0.3.2 โ Cataclysm ยท July 30, 2026
- โฆ Four new spells (gems drop in maps like all others):
- Teleport โ blinks you 6โ14 blocks in your look direction (scales with level). Walls stop the jump, the landing spot is safety-checked, and fall damage is reset. 20 mana, 6s cooldown.
- Lightning Strike โ calls one devastating bolt onto the exact spot (or monster) you aim at, up to 24 blocks โ base 20 damage, scaling with your lightning damage. 35 mana, 8s cooldown.
- Meteor โ a fireball crashes from the sky where you aim: heavy fire damage in a 4-block radius plus a 1-second stun. No block damage. 50 mana, 20s cooldown โ the big red button.
- Shockwave โ blasts every enemy around you away from you, slows them for 3 seconds and deals medium physical damage (counts as a spell, so spell damage applies). 30 mana, 10s cooldown.
0.3.1 โ The Summoner's Staff ยท July 30, 2026
- ๐ฑ The Staff โ a new weapon class (trident base) for casters and summoners. It rolls no attack affixes at all and deals practically no melee damage โ instead it has a +1โ2 spell levels implicit and a pool full of caster power: spell damage, cooldown reduction, mana & mana regen, spell lifesteal (heal 2โ8% of spell damage dealt).
- The minion workshop: staff-only affixes for minion damage, minion spell damage (mage chain lightning), minion life, armor, energy shield, life regen, crit chance & crit damage, minion cooldown reduction (taunt & chain lightning tick faster), +1โ2 extra minions, up to 40% faster minion respawn โ and minion attack speed (8โ30%): each hit has that chance to strike twice instantly, for melee and arrows alike.
- โก Right-click throws the staff: it flies out, returns on its own (Loyalty) and marks the impact point โ your minions rally there for 8 seconds, attacking the nearest monsters around the mark. 2.5s throw cooldown, shown on the item.
- ๐ฅ Summon Fire Mage โ a trident-bearing skeleton that never melees: it hurls fireballs every ~2 seconds (fire damage, mob fire resistance applies). +1 per 6 levels (max 4 per gem), medium life, no armor. Minion spell damage boosts its fireballs and multicast lets it double-cast.
- โก Two new Power-Totem blessings in maps: Piercing Shots (your arrows pierce 3 enemies for the duration) and Pack Blessing (all your minions deal +25% damage and gain an instant shield worth 25% of their max life).
- The item Totem rolls two new summoner affixes: minion projectiles pierce/jump +1โ3 times (archer arrows pierce, mage chain lightning gets extra jumps) and a 5โ25% chance for minion spells to multicast (the mage casts twice).
- The staff requires Intelligence, and the Crafting Guide got a Staff page. Also fixed: spears and tools received a wrong armor attribute โ spears now hit properly with the unified weapon damage.
0.3.0 โ Tools of the Trade ยท July 30, 2026
- ๐ฑ Spears join as a new weapon family (all 7 material tiers, Wooden to Netherite): they share the sword affix pool but roll precision implicits โ accuracy (Wooden/Stone), lightning (Copper), attack speed (Iron), gold find (Golden), crit chance (Diamond) and chaos (Netherite) โ and require Agility instead of Strength: the finesse weapons.
- โ Tools now drop as gear: pickaxes, axes, shovels and hoes drop unidentified in maps, roll Magic/Rare with prefixes and suffixes, and take orbs, runes and souls like any other item.
- Tool affixes: increased mining speed (a real block-break-speed attribute while holding the tool), durability โ and the former shop enchants as special rolls that scale with affix tier: Area Miner breaks a 3- to 5-wide square, Vein Breaker mines up to 64 blocks, Timber fells up to 100 logs, XP Vacuum grants +10โ60% block XP, Harvester reaps up to a 3-wide field โ plus Auto-Smelt and Magnet. 3ร3 and Vein Breaker still exclude each other, and each tool type has its own pool.
- Three brand-new tool rolls: 15โ50% chance to consume no durability (all tools), 10โ40% chance for double drops from ores, logs and crops โ and the pickaxe-only Prospector: a 3โ10% chance to strike gold pockets (2โ6 gold) while mining ores.
- The Enchant Shop no longer sells tool enchants (boots enchants remain) โ tools you already enchanted keep working forever. The Crafting Guide got four new pages: Pickaxe, Axe, Shovel and Hoe.
0.2.9 โ Arsenal of Allies ยท July 30, 2026
- โฆ A third skill slot in
/skillsโ it takes only passive skills (summons and auras) and is always active, no casting needed. Passive gems still fit in slots 1/2 as well, and every slot keeps its own cooldown. - ๐น Summon Archer: glass-cannon skeleton archers โ low life, no resistances, big arrow damage and a 10โ35% chance for explosive arrows (scales with gem level, AoE around the target).
- ๐ช Summon Mage: evoker mages that cast chain lightning every ~5 seconds (3โ4 targets) โ normal life and 35% less damage taken. They never use the vanilla evoker kit, so no vex spam.
- โค Heal: heals you, party members and your minions within 10 blocks for 12โ30% of max life (scales with level).
- ๐ฉธ Lifesteal Aura: your minions leech 10โ40% of their damage as life โ and from level 5, half of the leech also heals YOU.
- โฑ Cooldown Aura: 5โ30% cooldown reduction for your skills and your minions' abilities (zombie taunt, mage chain lightning) โ stacks with gear CDR under the same cap.
- ๐ฃ Bomb Throw: hurls a bomb that explodes on impact โ fire damage to all monsters in a 3-block radius, scales with your fire and spell damage.
- The Your Summons page now shows all four minion types with their live stats, respawn timers and both auras.
- ๐จ Menu polish: every menu now wears a colored frame in its own accent color (maps purple, shop orange, stats blue, quests gold โฆ), and the main menu groups its rows into color-coded category bands โ Play, Character, Economy and Social are visible at a glance.
0.2.8 โ The Bounty Board ยท July 30, 2026
- ๐ Quests are here (main menu or
/quests) โ three boards in one menu: - Daily: 3 rotating goals per player out of a pool of 15, reset at midnight. Each pays 400 gold + 1 random orb. Weekly: 3 bigger goals out of 16, reset Monday โ each pays 2,500 gold + 2 quality orbs (Coronation, Flux, Mastery or Refinement).
- Lifetime: 12 quest chains with tiers that never reset โ Monster Slayer, Blue Blood, Boss Hunter, Cartographer, Pot Smasher, Orb Crafter, Fortune Seeker, Treasure Looter, Gem Cutter, Spellweaver, Executioner and Ascendant. From 100 kills to 1,000,000 gold earned, with growing rewards up to Level-2 and Level-3 orbs for the biggest milestones.
- Progress is tracked automatically across 16 activities: kills, magic/rare kills, bosses, completed maps, smashed vases, opened loot containers, applied orbs, identified gear, socketed runes, combined gems, spell casts, critical strikes, evades, XP earned, party maps and gold earned โ plus your level. Finished quests glow in the menu โ click to claim, and the main menu badge shows how many rewards are waiting. Completing a quest pings you in chat.
- โค HUD polish: the health bar now sits exactly at the vanilla heart position, and messages (gold pickups, XP, crits, evades โฆ) share the line with it โ your HP display never disappears again.
- ๐ณ Tree readability: in the passive trees and the Archive, only allocated nodes show their colored icon (plus glow) โ available nodes are now yellow "take me" tiles (keystones orange), locked ones stay gray. Your build stands out as a clear colored path at a glance.
0.2.7 โ Fangs and Phantoms ยท July 29, 2026
- โค New health HUD: your hearts always stay one row of 10 โ no more stacked heart rows. As your maximum life grows, the hearts change color instead: red โ gold โ yellow โ green โ aqua โ blue โ purple โ white. Poison, wither and freezing tint the row like vanilla, low life pulses dark red, fresh hits flash white, and your โจ energy shield is shown right next to the bar. Delivered as a tiny auto-download resource pack โ just click accept when you join.
- Vexes join the monster roster: very low life, razor fast, they fly straight through walls and deal ice damage (while resisting it). Dangerous in packs, trivial one-on-one โ if you can catch them.
- They roam Overworld maps, haunt Trial Chambers and Strongholds, and the โ Arcane Boss summons them mid-fight. New map modifier: Vexes only (+50% more monsters, since they die so easily).
- ๐ง Zombie Taunt: every 5 seconds each summoned zombie forces all monsters within 5 blocks to attack it instead of you โ and hitting a taunted monster no longer pulls it back to you. Your zombies are proper tanks now.
- ๐บ Wolf Aura: every living wolf grants +2% damage to you and every party member in the same world. Party wolves stack, so four players with three wolves each fight at +24% damage.
- โฆ The same skill now fits in both slots. Two Fireballs, two Summon Wolves โ whatever you like. Each slot keeps its own cooldown, so duplicates fire completely independently, and two summon gems of a kind give you twice the minions (caps: 12 wolves, 10 zombies).
- Minions no longer pop back instantly. Every fallen minion starts its own 10-second respawn timer, so losing three wolves in a bad pull actually costs you โ they trickle back one timer at a time. Changing worlds still summons everyone immediately; only death starts a timer.
- The Your Summons page in
/skillsshows everything live: how many wolves feed your aura, how many zombies are taunting, which minions are on a respawn timer (with the seconds left), and every minion's current life. - โ Durability doubled: every gear base now starts at 1000 durability (was 500), and both durability affixes were doubled as well โ +100โ800 flat and +20โ120%. Repair trips to the anvil are now half as frequent.
0.2.6 โ The Archive ยท July 29, 2026
- ๐ The Archive (main menu or
/archive): two extra passive pages with their own point pool โ 1 point per level-up. Everything in there affects maps and their mechanics. - ๐ Archive I ยท Cartography: map size (with a toggle that turns all size bonuses into smaller maps for fast runs โ time bonuses always stay positive), map time, monster count, XP from maps, completion gold, and chances for +1 modifier, +1 map level, an already catalysed map or a rare Mechanic Map when buying.
- ๐ Archive II ยท Relics: more supply crates, guarded chests, power totems, ancient vases and loot totems (every 50% adds one more), more loot from all mechanics, stronger vase escalation, longer totem blessings, more boss loot and better special-material and orb chances.
- โ Keystones: Grand Design (+25% size, +20% time), Chaos Charting (+1 maximum map modifier โ your maps and the Charting Orb go up to 5), Master Cartographer (always +1 map level), Full Vault (every mechanic is guaranteed to spawn), Relic Hunter (+50% mechanic loot) and Archive Keeper (double special-material chance).
- Loot bonuses from gear and passives (quantity, rarity, gold) now also apply to crates, guarded chests, vases and loot totems โ not just monster drops. Enemy effectiveness stays limited to enemies.
- Map bosses now carry 3 modifiers like rare monsters, shown in the bar above your hotbar โ with two safeguards: they can't revive, and elemental immunities become 60% resistance so a boss is always killable.
- โฆ Five new spells (
/skills): Soul Feast chills every enemy around you and grants 1 temporary energy shield per enemy for 10 seconds ยท Anvil Rain drops anvils for 5 seconds dealing physical damage and a 0.7s stun ยท Ice World conjures powder snow under every nearby enemy so they sink in and freeze ยท Summon Wolf and Summon Zombie are passive while equipped โ your minions fight for you, follow you and never hurt you. - Minion scaling: wolves gain +1 per 3 skill levels and visible wolf armor from level 10, zombies +1 per 5 levels. Both scale their life, damage and armor with the gem level.
- โฆ New passive tree: Conjuration โ minion damage, minion life, mana and shield support, with the keystones Legion (+2 minions, +25% minion life), Sacrificial Bond (+60% minion damage, โ30% of your own life) and Undying Servants (+1 to all spell levels and +50% minion life).
- New affixes: % increased minion damage (prefix), % increased minion life (suffix) and the rare +1 summoned minion (prefix on totems and helmets).
0.2.5 โ The Passive Tree ยท July 29, 2026
- โฆ Passive skill tree (main menu or
/passives) with 2 points per level-up โ a separate pool from your stat points. Seven fully filled trees, every slot a node: the three mains Strength, Agility and Intelligence, the three hybrids Vanguard (Str/Agi), Shadow (Agi/Int) and Crusader (Str/Int), plus the loot tree Fortune. - You start in the middle of the bottom row of any tree and grow outwards โ neighbouring nodes connect, so paths branch and rejoin, and the trees link to each other at their bottom corners for true hybrid builds.
- โ 21 Keystones (three per tree) with real mechanics, for example: Blood Magic (no mana at all โ skills cost life instead), Iron Reflexes (all evasion becomes armor), Soul Vessel (life set to 1, all life and regeneration become energy shield and recharge), Arcane Reservoir (energy shield becomes mana), Perfect Balance (double crit chance at full life, halved below 50%), Riposte (25% chance to counter-attack when you evade), Whirling Guard (evasion from attack speed), Overclock (+50% cooldown reduction, double mana cost), Momentum (every 4th quick hit deals double damage), Unstoppable (your hits can never be evaded), Pain Channeling (10% of damage taken returns as mana), Golden Touch (double gold), Greed's Bargain (+100% rarity, โ25% quantity) and more.
- โฆ 21 Medium Keys sit mid-tree and grant thick stat bundles.
- โฆ Critical strikes: a brand new damage layer. Invest stat points into crit chance (+0.5% each) and crit damage (+5% each), roll them as affixes (chance as prefix, damage as suffix) or pick them up across the passive tree. Crits multiply your entire hit โ base multiplier 150%.
- Passive respec refunds every node for double the stat-respec price.
0.2.4 โ Attributes ยท July 29, 2026
- Three attributes you can invest stat points into (
/stats): ๐ช Strength grants +2 life and +0.2 regeneration per 5s each, ๐น Agility grants +5 evasion and +5 accuracy each, and ๐ฎ Intelligence grants +5 mana and +0.2 mana regeneration per second each. - Gear now has attribute requirements that scale with item level (ilvl 1 โ 2, ilvl 50 โ 14). Swords, shields and heavy armor ask for Strength, bows, arrows and light armor for Agility, totems, crossbows and shield-type armor for Intelligence โ every item shows its requirement in the tooltip. Equipping gear you don't qualify for still grants its attribute bonuses (so attribute gear can help you qualify) but disables all its other stats, with a clear warning above your hotbar.
- New affixes: flat single attributes roll as prefixes, while combined pairs (Strength & Agility, Strength & Intelligence, Agility & Intelligence) and +X to all attributes roll as suffixes.
- Life leech and energy shield on hit now trigger with a 25% chance instead of every hit โ but their values were raised roughly fourfold, so they land as noticeable bursts.
- Early-game rebalance: level 1 monsters are clearly gentler (โ25% life, โ30% damage) while the climb towards level 10 is much steeper (+33% at level 10). Level 50 stays where it was.
0.2.3 โ Exceptional Finds ยท July 28, 2026
- โฆ Exceptional gear โ roughly 1.5% of magic and rare drops now break the usual rules and carry one to three exceptional properties: +1 socket beyond the maximum (up to four), one stat rolled far past its cap (30โ60% above the best tier, marked
โฆ beyond T1in the tooltip) and +1 affix slot beyond the maximum (5 on magic, 7 on rare). - Exceptional items are unmistakable: a โฆ in front of their name, a lore block listing exactly which limits they break, an extra
[โฆ]affix slot in the tooltip โ and finding one is announced in all-chat. Rerolling with orbs keeps the exceptional nature (the over-cap roll simply moves to another affix). - Fix: boss platforms spawning over water now sit directly on the water surface instead of floating in mid-air.
- Fixed a duplication exploit: taking the result of a special craft (enchanted flesh/bones/pearls, catalysts, shard-to-orb) did not consume the ingredients โ shift-clicking or Q-dropping the result produced unlimited items. Special crafts are now handled entirely by the plugin: exactly one result per click, ingredients properly consumed.
0.2.2 โ Monsters and Mentors ยท July 28, 2026
- โฆ Magic and โฆโฆ Rare monsters: extra modifiers on top of the normal level scaling โ 16 kinds, from elemental immunities, lightning and zombie summons over double life/damage, energy shield and regeneration to reflect, ramping damage, attacker debuffs (wither/burn/weakness/chill), an endermite burst on death and a one-time resurrection.
- Magic monsters spawn as trios of the same mob sharing one modifier; Rares spawn alone with 3 modifiers plus a magic escort that inherits one of them. Both glow with thick blue/gold particle auras, and a colored bar at the top shows the modifiers of the nearest special monster. They grant boosted effectiveness and much more loot.
- Boss rework: the Zombie Boss now summons reinforcements and charges up a lingering poison cloud; the Frost Boss strafes around you every 2s, calls an arrow rain every 15s and has a 10% chance to fire explosive arrows; the Wither Boss has a 20% chance to summon a wither skeleton when hit, enrages (strength+speed) every 10s and seeds wither roses around itself. New fourth boss: the โ Arcane Boss (Evoker) with its full vanilla kit โ fangs and vexes included.
- โค Tutorial: a nether portal in the hub leads to a guided course world โ quartz path, explainer stations and a free practice map (30 zombies, a boss and one of every treasure mechanic; every zombie drops the core loot and the first pickup of each kind explains itself in chat).
- Chat announcements: every map start is announced (spectate via Watch!), and very rare finds โ Mirror/Corruption/Charting Orbs, Souls, Enchanted Nether Stars, Map Crystals โ are celebrated in all-chat.
- Level 2 & Level 3 orbs (very rare / very, very rare drops): affix-rolling orbs can now drop in leveled versions that roll no lower than Tier 5 / Tier 3. They cannot be crafted โ drops only.
- Higher-tier enchanted materials: on high-level maps, mobs can rarely drop Super/Mega/Giga flesh, bones and pearls directly (T2 from map level 15, T3 from 30, T4 from 45).
- ๐ฐ Loot Totems: click one and choose a common, uncommon or rare reward (shown up front) โ then survive 3 / 6 / 9 waves of 5โ10 monsters each. Every wave brings a magic trio, every third wave adds 3 rare monsters. Four new map mods: more totems, fiercer waves, richer rewards and +1 reward level (uncommon/rare/super rare with 6/9/12 waves).
0.2.1 โ Souls and Mirrors ยท July 28, 2026
- โฃ Souls โ four rare boss drops that guide your next matching orb. Right-click to activate (only one at a time): Soul of Companion (a newly added affix rolls only from categories already on the item), Soul of Strength (the next reroll/removal targets the weakest affix), Soul of Beginning / End (the next affix interaction affects only a prefix / suffix). If a soul cannot apply, it is refunded automatically.
- Affix categories: every affix is now classed as Offensive, Defensive, Resistances or Special โ shown per affix in the in-game Crafting Guide (which also explains the souls).
- Magic items now hold up to 4 affixes (2 prefixes + 2 suffixes) and always display their empty affix slots.
- The map exit now gets a beacon beam (outdoors, lime) or guardian laser (indoors) instead of particles.
- โฆ Mirror Orb โ the pinnacle of orbs: apply it to a gear item at the anvil and receive a perfect copy (you keep both). Astronomically rare: 1 in 20,000 orb drops.
- ๐งบ Mechanic Maps (rare, 1% of map rolls): a map dedicated to one single mechanic in masses โ 30โ40 supply crates, 10โ20 guarded chests, 5โ15 power totems or 10โ25 ancient vases. Always normal-sized, always Overworld, with modifiers only from generic plus the matching mechanic's mods (boosted odds).
0.2 โ Friends and Treasure ยท July 28, 2026
- ๐ฅ Party system (main menu or
/party, up to 4 players): invite friends straight from the new party GUI โ then open a map in your world and your whole party is taken along. Monster count (+60%/member), monster life (+30%/member) and loot (+40%/member) scale with the group. Fallen members spectate inside the map until the party finishes or wipes โ if everyone falls, the map is lost. - ๐ Watch (main menu): a live list of all running maps โ who opened them, level, size and environment โ and one click puts you in as a spectator. Leave anytime with
/hub. - Four treasure mechanics can now roll on any map โ each has a random chance to appear, is marked by a light beam and gets its own spot on the locator bar. As soon as a matching map modifier is rolled, that mechanic is guaranteed.
- ๐งบ Supply Crates: barrels scattered across the map, filled with coins, gear, orbs and runes. Crates and guarded chests can very rarely hold special materials โ enchanted flesh/bones/pearls, an Enchanted Iron Ingot, a soul or even an Enchanted Nether Star.
- ๐งฐ Guarded Chests: click one and glowing guard packs ambush you โ slay them all to unlock premium loot.
- โก Power Totems: besieged glowing totems. Kill the guards, then claim a random 30s blessing: Instant Heal, Attack Speed, Movement Speed, +30% Damage, a Lightning Nova that zaps everything around you every 3s, or a Frost Aura that heavily slows nearby enemies.
- โฑ Ancient Vases: five per map โ smash them for a weighted random orb plus loot. Every broken vase makes the next one richer and rarer.
- 11 new map modifiers โ more crates/chests/totems/vases, better and more loot, fiercer guards, longer blessings, gilded vases with better orbs.
- The map boss now glows and shows up on the locator bar as well.
- New main menu: a clean, categorized layout โ Play ยท Character ยท Economy ยท Social & Info โ with party and watch built right in.
- Maps can now only be opened in your own world. Shards from selling gear follow the orb rarity odds. Joining after an update shows a short new-patch notice in chat.
0.1.2 โ The Dungeon Update ยท July 27, 2026
- Three new dungeon types โ and they are the real vanilla structures, generated by the game's own structure system: you spawn at the entrance, the boss waits in the farthest room, and the monster packs are spread across the actual rooms in between.
- โ Trial Maps (level 5+): a complete trial chamber, 3D-branching exactly like vanilla โ expect breezes, skeletons, zombies and endermites.
- ๐ Fortress Maps (level 10+): a real nether fortress with its bridges, blaze platforms and wart gardens โ manned by wither skeletons, blazes and zombified piglins.
- ๐ฐ Stronghold Maps (level 15+): a real stronghold labyrinth including libraries and the portal room โ crawling with endermites, endermen, skeletons and zombies.
- Vanilla trial spawners, infested blocks and portals are disabled inside maps โ all monsters come from the map system and scale with the map level. Modifiers, charting, corruption and catalysts work as usual.
- Starter gear in the shop: every slot (sword, bow, crossbow, arrows, shield, totem and all four armor pieces) as a random Magic level-1 base for 25 gold โ already identified.
- The shop buys everything: maps sell for gold (scaling with map level), other items for a small flat price โ and gear sells for a random โฆ Orb Shard. Nine shards of the same kind craft into that orb (3ร3).
- /world settings: toggle rules of your own world โ always day, no weather, no hostile mobs (animals stay), keep inventory and no fire spread. Applies instantly and stays saved.
- Auction house: up to 15 listings per player, and
/ah <name>filters the listings by item name. - Smoother map starts: the whole starting area is pre-generated before you get teleported in.
0.1.1 โ The Enchantment Update ยท July 27, 2026
- โก Enchant Shop (main menu): 8 weapon enchants (Fire Aspect, Undead Slayer, Ice Crystal, Life/Mana Leech, Vampirism, Lightning and the very expensive Loot Eater โ monsters drop only orbs & gold) and 6 armor enchants (Steel Skin, Bunny Hop, Molten/Wither/Ice/Lightning Armor). One enchant per item.
- Enchanted Enderpearls: new special drop from endermen & endermites โ same 3ร3 tier chain up to Giga, which is the enchant currency.
- Tool enchants are back, bought with gold: 3ร3 Miner, Vein Miner, Auto Smelter, Tree Cutter, Harvester (right-click harvest + replant) and Magnet.
- Blind anvil: ALL orb results (gear and maps) stay hidden until you take them โ afterwards the chat lists exactly what changed: added, removed and rerolled affixes, rarity, implicit and socket changes.
- Tier ranges in tooltips: every affix now shows its tier's full value range, e.g.
(T3: 10-13). - ๐ Crafting Guide (main menu): browse every rollable affix per gear slot with all 8 tiers, value ranges, item-level requirements and roll odds.
- Gear repair now costs an Enchanted Iron Ingot at the anvil; vanilla repair/enchanting stays disabled. Workstations in the shop got much cheaper.
- Polish: boss-kill beacon no longer pokes through End islands, the monster counter bar was removed, axes no longer show a misleading damage tooltip.
0.1 โ The Catalyst Update ยท July 27, 2026
- Special drops: Zombies (all variants) now drop Enchanted Rotten Flesh. Combine 3ร3 of a tier into the next one: Super โ Mega โ Giga.
- Enchanted Nether Star: a rare map-boss drop. Surround it with 8ร Giga Enchanted Rotten Flesh to craft the โค Flesh Catalyst.
- Catalyst Maps: apply the catalyst to any map in an anvil โ it gains +1 modifier, doubled effectiveness & loot bonus, two bosses (both must fall), +50% monster life & damage and doubled durability drain. Risk vs. reward at its finest.
- Enchanted Bones: the skeleton counterpart โ same 3ร3 tier chain up to Giga. With an Enchanted Nether Star they craft the ๐บ Map Catalyst; nine of those craft the โฆ Map Crystal, which permanently expands your home world by +30 blocks in every direction.
- Enchanted Iron Ingot: uncommon drop from zombie villagers โ combine it with gear in an anvil for a full repair. This is now the only way to repair: vanilla anvil repair and enchanting are disabled for gear.
- Elemental monsters: Husks (fire), Drowned (ice), Strays (ice, resists ice+chaos), Breezes (lightning), Vindicators (physical+chaos, resists all elements), Zombie Villagers (double life) and Endermen (chaos) โ their damage now targets your matching resistance instead of armor.
- Three boss types: the classic Map Boss (leap), the Frost Boss (double arrow volleys, ice) and the Wither Boss (Wither II curse as chaos damage, resists chaos but takes +25% physical).
- Bestiary: new main-menu section โ every map monster you have slain is revealed with its damage type, resistances and quirks.
- Map info sidebar: inside a map the scoreboard now shows level, size, environment, remaining monsters and all active modifiers.
- Boss-kill feedback: โMap Boss slain!โ title, a real beacon beam and a particle light pillar mark the exit.
- New โonly Xโ modifiers for every monster type, plus Nether maps (from level 10) and End maps (from level 20). Elytra no longer drop anywhere.